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Killexams : Apple Essentials testing - BingNews https://killexams.com/pass4sure/exam-detail/9L0-412 Search results Killexams : Apple Essentials testing - BingNews https://killexams.com/pass4sure/exam-detail/9L0-412 https://killexams.com/exam_list/Apple Killexams : Apple introduces fifth developer beta for macOS Ventura

AppleInsider is supported by its audience and may earn commission as an Amazon Associate and affiliate partner on qualifying purchases. These affiliate partnerships do not influence our editorial content.

Apple has provded developers with the latest build of the macOS Ventura version 13.0 beta, with the fifth build now downloadable to devices.

The latest betas can be picked up via the Apple Developer Center for those enrolled in the test program, or through an over-the-air update on hardware running the beta software. Public betas generally appear within a few days of the developer versions, via the Apple Beta Software Program website.

Apple previously brought out the fourth beta on July 27. The third developer beta was issued on July 6. The second developer beta landed on June 22, while the first arrived following the WWDC keynote on June 6.

The final public version will arrive this fall, coinciding with its other milestone operating system releases.

The fifth beta is build number 22A5321d, replacing the fourth build, 22A5311f.

AppleInsider, and Apple itself, strongly recommend users don't install the betas on to "mission-critical" or primary devices, as there is the remote possibility of data loss or other issues. Instead, testers should install betas onto secondary or non-essential devices, and to make sure there are sufficient backups of important data before updating.

Among the inbound features in macOS Ventura is Stage Manager for app management and multitasking, Live Captions for video, changes to Finder and System Settings, improvements to Spotlight, Continuity Camera, Passkeys, changes to Messages and Safari, and a brace of photo improvements, among other elements.

Mon, 08 Aug 2022 05:14:00 -0500 en text/html https://appleinsider.com/articles/22/08/08/apple-introduces-fifth-developer-beta-for-macos-ventura
Killexams : Apple issues fifth watchOS 9 developer beta to testers

AppleInsider is supported by its audience and may earn commission as an Amazon Associate and affiliate partner on qualifying purchases. These affiliate partnerships do not influence our editorial content.

Apple has arrived at the fifth round of developer beta testing of watchOS 9, with testers able to try out a fresh build to try on the Apple Watch.

Apple makes the latest builds downloadable from the Apple Developer Center for those enrolled in the test program, or via an over-the-air update on devices running the beta software.

Public beta versions of the developer builds are usually issued shortly after the developer versions, but typically not after the initial few builds of the initial milestone betas. When they do, they can be acquired from the Apple Beta Software Program website.

Apple brought out the fourth beta build on July 28. The third developer build of watchOS 9 arrived on July 6, the second appeared on June 22, while the first arrived within hours of the WWDC keynote on June 6.

Final public versions of the milestone operating systems are expected to be released by the fall.

The fifth build of watchOS 9's developer beta is 20R5343e, replacing the fourth, 20R5332g.

Apple's update to watchOS 9 introduces many fitness updates, including more views within the Workout app when users turn the Digital Crown. A new metric, Heart Rate Zones, will show the intensity level of a workout.

Health includes a new Medications tracker, which can remind users to take them on a schedule. The Sleep app is updated with new metrics for REM, Core, and Deep sleep.

There are two new watch faces, Metropolitan and Playtime, with the first offering customizable numbers while the other is animated whimsy. The Astronomy face has been remastered to include cloud data from Weather, and Portraits has been enhanced with improved depth effects and tinting.

AppleInsider, and Apple itself, strongly recommend users don't install the betas on to "mission-critical" or primary devices, as there is the remote possibility of data loss or other issues. Instead, testers should install betas onto secondary or non-essential devices, and to make sure there are sufficient backups of important data before updating.

Members of the public eager to try out the operating systems should, at the very least, wait for the public betas to commence instead of jumping onto the developer beta.

Mon, 08 Aug 2022 05:17:00 -0500 en text/html https://appleinsider.com/articles/22/08/08/apple-issues-fifth-watchos-9-developer-beta-to-testers
Killexams : Is Apple’s M2 MacBook Air Any Good for Games?

Given that it’s in early access, Baldur’s Gate 3’s performance impressed and could Excellerate in subsequent releases. Much less impressive was a noticeable performance drop the longer the Mac was on. After an hour of constant play, Tomb Raider benchmarks and in-game frame rates dipped by as much as 10 fps. You either have to put up with that or give the Mac a little rest. Fortunately, another issue—poor performance after switching AAA games—was rapidly fixed with a reboot. (We suspect, but cannot confirm, a 16-GB MacBook Air wouldn’t have this problem, due to having more RAM headroom.)

Windows Games on Mac

Apple ditching Intel also complicated running native Windows content on a Mac. Options remain, but none are good. Beyond adding complexity (where your games live; installing multiple versions of Steam), you hamper performance, because these games don’t run natively.

Parallels Desktop is the most user-friendly and powerful choice, and handily installs Windows 11 automatically. CrossOver doesn’t require Windows, but needs more fiddling with to get games running. (There’s also PlayOnMac, a free option riding on CrossOver’s coattails.)

Getting Steam on Parallels Desktop and CrossOver is dead easy; finding games that work, less so. Broadly, 2D titles are most likely to work well. Old favorites Death Ray Manta and Pac-Man Championship Edition 2 played flawlessly during testing. But when we tried 3D effort Pinball FX3, it failed entirely in CrossOver and was akin to a slow-motion replay in Parallels Desktop.

You might have more luck, depending on the games you favor. GTA V, for example, plays at over 50 fps on the M2. But that’s a pretty old game. So if you want to fire up an existing Windows collection on your MacBook Air, go for simpler fare or higher-end titles that are several years old. For newer Windows games, get a PC.

So: Is Apple’s M2 MacBook Air Any Good for Games?

Whether you think the M2 MacBook Air is good for games depends on the games you care about. With AAA titles, there are clear problems. The hardware is largely capable, but the ecosystem and throttling let it down. Too few games are optimized for Apple silicon, sustained performance is questionable, and even Apple’s WWDC announcements whiff of the late 1990s, when Mac users took whatever scraps they could—which usually meant getting a handful of Windows games years late, and for more money.

Speaking of money, for the price of an M2 Air, you could buy a PC that’s more suitable for games. So buying an Air primarily for games would be an odd choice. And if you demand more raw power and would consider upgrading from an M2 Air to an M1 Pro or M1 Max machine, the price difference alone would net you a PS5, Xbox, or Steam Deck. Any of those would be more suitable for AAA gaming.


Apple via Craig Grannell

But despite what gaming obsessives might otherwise claim, AAA titles don’t encompass all games, and an M2 MacBook Air, as we’ve shown, supports many fun titles. So if you just want to play the odd game to relax, enjoy casual fare or streaming, or aren’t too picky regarding AAA games, the Air will serve. And if you’re into classic games, OpenEmu remains the most polished and user-friendly emulation system around on the desktop.

Sat, 06 Aug 2022 23:00:00 -0500 en-US text/html https://www.wired.com/story/is-apples-m2-macbook-air-any-good-for-games/
Killexams : Apple claims that supply issues are severely hurting Mac sales

Apple’s third-quarter earnings report, released on Thursday, came up just short of Wall Street’s forecasts. The company reported a 1% gain in iPhone sales year over year and a 13% growth in its services segment. However, the company’s performance suffered in other areas: Tim Cook, CEO of Apple, blamed the decline in Mac sales on supply chain issues and currency fluctuations. PC sales have been declining as a whole, and this is consistent with that.

For this quarter, Apple didn’t take into account the company’s newly updated MacBook Air powered by the M2 processor, which was unveiled last month. In June, Apple released the improved 13-inch MacBook Pro. The Mac Studio desktop, Studio Display, M1-powered iPad Air, and the latest iPhone SE were all released in March. A “flood” of new items is expected to be released in the autumn, according to Bloomberg’s Mark Gurman.

On that 10% fall in Mac sales yoy: Cook told me supply constraints and foreign exchange to blame.

— Steve Kovach (@stevekovach) July 28, 2022

Despite a 2% drop in iPad sales, wearables revenue was down by 8%. As a result, Apple achieved a new quarterly sales record of $83 billion with $1.20 in profits per share for the period.

Apple is reported to be working on two huge, 6.7-inch iPhones for its 2022 iPhone range. Both the iPhone 14 Pro Max and a more basic iPhone 14 model are expected to be released. The iPhone 14 Pro and iPhone 14 are both expected to have a 6.1-inch screen size. This year’s revisions will not include a smaller version of the iPhone. Face ID and selfie camera cutouts will be modified on the Pro models, with a faster CPU and a reduced screen area for Face ID.

The next round of important software upgrades for the iPhone, iPad, Mac, Apple Watch, and Apple TV are being developed by Apple. Updates such as iOS 16 and macOS Ventura are presently available for public beta testing ahead of a fall general release. Lock screen personalization options, the ability to edit or delete texts, and more will be included in the next iPhone update.

Apple, like many other IT companies, is preparing for a probable economic slowdown and recession by limiting employment. According to Cook, Apple would be “deliberate” when it comes to hiring new personnel.

Thu, 28 Jul 2022 06:00:00 -0500 Catherine A. Leal en-US text/html https://bestgamingpro.com/apple-claims-that-supply-issues-are-severely-hurting-mac-sales/
Killexams : College students can save big with back-to-school deals on Apple iPads and MacBooks now

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Fri, 29 Jul 2022 03:43:00 -0500 en-US text/html https://www.usatoday.com/story/money/reviewed/2022/07/29/apple-deals-back-school-offers-ipads-macbooks/10183826002/
Killexams : A Definitive Guide To Every Kind Of Apple

"For just $45, you can bring home $10 worth of apples," Kate McKinnon said in a Saturday Night Live sketch poking fun at apple picking.

"Select from our varieties like huge soft," Aidy Bryant continued.

"Tiny hard," McKinnon said.



"And apple," they both said together.

That's a pretty accurate representation of what apple picking can feel like. You come home with a ton of different types of apples and have no idea what to do with them. Should you make apple pie? Apple sauce? Apple cider? Apple crisp? And what types of apples work best for each recipe?

Worry no more. We put together this guide to all the common apple varieties with the help of two apple experts. Arnold Wilkerson founded Little Pie Company back in 1985. The New York City bakery is known for their Sour Cream Apple Walnut Pie, which is served all year long. "We had to source apples that would be available in New York year-round," Wilkerson said. "We were also looking for a nice firm texture and consistency with just the right amount of ripe apple flavor and bright acidity." They landed on Golden Delicious, a sweeter variety, and Granny Smith, a more tart variety. Mixing the tart and sweet apples is good practice when baking for a more complex flavor. But the two also have a firm texture that won't turn to mush in the oven.

We also reached out to James Rich, author of the cookbook Apple: Recipes from the Orchard. He is a big proponent of mixing apples when cooking. "The trick is to get the right mixture of varieties that will reduce to a sauce-like consistency and those that will keep their shape and texture for that all-important bite," he said. "For baking, you want something that will keep its shape. [For applesauce], the best varieties are those that break down and form a creamy, sweet sauce. My personal favorites for snacking on are varieties that are super crisp and tart."

Down below, you'll learn about 15 common types of apples and which applications they work best for—baking, snacking, sauce, cider, and more. Just remember, for the best-tasting dishes, use a combination of sweet and tart apples.

Sarah Ceniceros - Hearst Owned

Fri, 05 Aug 2022 06:47:00 -0500 en-US text/html https://news.yahoo.com/definitive-guide-every-kind-apple-184700835.html
Killexams : Best Apple back to school deals 2022 No result found, try new keyword!Apple back to school deals are starting earlier than ever this year — here are the best deals you can already shop. Wed, 20 Jul 2022 03:09:02 -0500 en-gb text/html https://www.msn.com/en-gb/money/technology/best-apple-back-to-school-deals-2022/ar-AAZ5jnE Killexams : What Microsoft’s results might tell us about Apple’s business
tt22 029 iphone 14 thumb pod

Today in Tech

iPhone 14: What's the buzz?

Join Macworld executive editor Michael Simon and Computerworld executive editor Ken Mingis as they talk about the latest iPhone 14 rumors – everything from anticipated release date to price to design changes. Plus, they'll talk about...

Wed, 27 Jul 2022 01:34:00 -0500 en text/html https://www.computerworld.com/
Killexams : iOS 16 is still anticipated to ship in September, despite Apple delaying the release of iPadOS 16 until October

The iPhone 14 series is expected to be unveiled during Apple’s autumn presentation sometime in September. Apple’s autumn event is expected to take place on September 6.

It was expected that Apple will unveil iOS 16 and iPadOS 16 during their autumn event, however this did not happen. As a result of these rumours, Apple may be compelled to postpone the debut of iPadOS 16 and instead ship it in October, rather than September as originally planned. Apple clearly needs more time to refine the Stage Manager experience on iPadOS 16 before it is ready for public release.

It’s not clear whether Apple intends to make significant modifications to Stage Manager before its October release. The fourth developer beta of iPadOS 16 is presently accessible to public beta testers, and several have reported modest enhancements to Stage Manager over the beta testing phase.

The Stage Manager in iPadOS 16 has also been found to be quite problematic, with a confusing interface and compatibility difficulties with most earlier iPads, according to the beta testing.

Apple’s delay may well be a gift in disguise. New iPad Pro expected to be powered by M2 processor, hence delaying iPadOS 16 release by a month helps to get it closer in time to the new iPad Pro’s introduction. iPadOS 16 might possibly be launched at the same time as macOS Ventura if this is the case.

iPadOS 16 includes a slew of new features in addition to Stage Manager. iCloud Photo Library, Messages, correct support for external displays, and a slew of Safari changes are all part of this.

For the second time, Apple is separating the iOS and iPadOS updates. iPadOS 13 was published almost a week later, on September 24, than iOS 13, which was released on September 19.

Wed, 03 Aug 2022 21:52:00 -0500 Catherine A. Leal en-US text/html https://bestgamingpro.com/ios-16-is-still-anticipated-to-ship-in-september-despite-apple-delaying-the-release-of-ipados-16-until-october/
Killexams : Who Will Make Apple Fashionable Now?

So Jony Ive, the former Apple chief design officer and consultant, and the man most responsible for the visual allure of Apple products — the man who helped transform computers and phones into objects of desire, who made them more than mere vectors of functionality, but rather badges of identity — and his erstwhile employer have reportedly agreed to sever their last ties.

What does this mean for the “mixed reality” headset, that doorway to the metaverse worn over the eyes that, rumor has it, Apple could release in the second quarter of next year? What does it mean, in other words, for those of us whose willingness to engage with alternate reality could be transformed by such a device?

After all, if ever a company could solve the problem of how to design a piece of equipment that would make you want to put a contraption on your face that would allow you entry to another world while your body existed in this one, it would be Apple.

If ever a company could surmount the precedent of Google Glass and even Oculus to make a wearable computer that didn’t look like a computer, it would be the company that had done it with laptops, music, earphones and, above all, the smartphone. If ever a brand could solve the challenge of making entry to the metaverse fashionable — a different problem, after all, then making fashion for the metaverse but one that is just as crucial to making the metaverse meaningful (and accessible) — odds were, it would be Apple.

Except maybe not anymore.

Without Mr. Ive, is the time of Apple as the bridge between hard and soft wear finally, truly, coming to an end? Are we at a tipping point between old Apple and new — between Apple as it was and a different Apple as it could be — like Phoebe’s Céline vs. Hedi’s Celine?

Either way, it heralds a paradigm shift of another kind.

For most technology companies, a designer’s departure wouldn’t cause a blip in the public eye, but part of Apple’s brilliance lay in the way the company borrowed from the fashion world to drive consumption.

It was Steve Jobs’s understanding that the strategies of fashion could be co-opted and applied to previously dull and boring consumer electronics, so that they became tactile and visually seductive — thinner, sleeker, chicer — and helped the company transcend its industry. It was Mr. Jobs who embraced the value of a new model for each season; who understood how planned obsolescence, an essential premise of fashion, could be applied to function; and how a value system could be embedded in the aerodynamic lines of a device so that it became more than the mechanical sum of its parts.

And it was Mr. Jobs who formed a partnership with a young designer named Jony Ive, a Briton from London who joined the company in 1992 and defined the look of Apple for decades, inspiring an entire fashion week’s worth of brands to create accessories (iPad covers, iPhone covers) for the offerings.

It is not insignificant that after Mr. Jobs’s death in 2011, Mr. Ive stepped out of the shadows, along with Tim Cook, the chief executive, to become the face of the company. If Mr. Cook was the unassuming technocrat, Mr. Ive was the visionary: friend of Marc Newson (designer of the Lockheed lounge) and the designer Azzedine Alaïa, proponent of the merging of tech and fashion that took place around the Apple watch’s debut in 2014.

First came a hiring binge — Paul Deneve, the former chief executive of YSL, to be the vice president for special projects in 2013; Patrick Pruniaux, formerly of Tag Heuer, as senior director, special projects, the following year; and, also in 2014, Angela Ahrendts, the former Burberry chief executive, as senior vice president for retail — and then the rollout.

There was an unveiling just before New York Fashion Week; a dinner party in Paris at Mr. Alaïa’s and a reveal at the concept store Colette; a starring role on the cover of China Vogue; and, ultimately, an appearance by Mr. Ive as a host of the Met Gala with Anna Wintour in 2016.

Yet ultimately (and despite a collaboration with Hermès), the watch became not so much a fashion disrupter as a health and wellness gadget. Mr. Deneve left in 2016; Ms. Ahrendts and Mr. Pruniaux in 2019, the same year Mr. Ive became a consultant.

Since then, Apple has had no chief design officer, and there has been no design voice among the chorus of upper echelon of Apple executives; no single, presiding visual point of view. Instead, Mr. Ive’s remit was divided between Evans Hankey, the vice president for industrial design, and Alan Dye, the vice president for user interface design.

Still, Ms. Hankey and Mr. Dye worked alongside Mr. Ive for years on such products as the MacBook Air and the watch, and it seemed as if at least nominally Mr. Ive had maintained his ties as keeper of the flame and the aesthetics.

Until now. Which is why the coming headset and how it will look matters so much. Perhaps, given the potential timing, it will be the last product to have Mr. Ive’s fingerprints on its design. But perhaps it could be a sign of something more.

Both Apple and Mr. Ive declined to comment on their relationship for this article. But if Apple is to prove that this may be the beginning of a new era, and not the beginning of the end of its commitment to style as a signifier — not the beginning of watered-down versions of what came before, with the almost clichéd rounded edges and a sleek silver case — this will be the first real test. It is an opportunity to redesign not just a product, but to examine how we think about the product, and Apple itself. And though Mr. Ive reportedly had been noodling on the headset over the last few years of his contract, it may be preferable to not iterate as much as redefine.

Indeed, the fact that the watch did not prove a game changer or industry mover means there is opportunity for Ms. Hankey (or someone else, who knows?) to assert herself by creating something new, the way designers do when they take over a brand.

Think of it this way: Gucci and Celine or MaxMara? Upend everything we think we know and remake it for a new reality or just go through the motions reliably, if uninspiringly, again and again? All the signs point to the MaxMara model, but if there’s anything fashion teaches us, it’s that brands can survive a change in designer, as long as the company actually cares about, and empowers, that designer.

Once upon a time Apple learned some valuable lessons from fashion. We’ll see if it can do it again.

Tue, 19 Jul 2022 23:42:00 -0500 en text/html https://www.nytimes.com/2022/07/20/style/apple-jony-ive-headset.html
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