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Exam Code: ANVE Practice exam 2022 by Killexams.com team
ANVE Axis Network Video

You will learn a wide variety of video surveillance basics, such as:
> Camera technology and setup
> Selecting the appropriate camera type and placement
> Ways to save bandwidth and storage
> Intelligent applications

The Fundamentals is a comprehensive course, covering the essentials of network video. subjects such as basic camera installation, image usability, bit rate optimization and video analytics are explored in theory lessons combined with hands-on labs.

Axis Network Video
Axis Network guide
Killexams : Axis Network guide - BingNews https://killexams.com/pass4sure/exam-detail/ANVE Search results Killexams : Axis Network guide - BingNews https://killexams.com/pass4sure/exam-detail/ANVE https://killexams.com/exam_list/Axis Killexams : Axis Communications opens “Space City” experience center

CHELMSFORD, Mass. – Swedish security device manufacturer Axis Communications has recently celebrated the opening of their new “Space” themed experience center in Houston, Texas.

The Houston Axis Experience Center (AEC) will be Axis’ 13th experience center built in the Americas and follows hot on the heels of the opening of another AEC location opened in Toronto a few weeks prior. The centers are designed to provide interested parties from customers all the way to business leaders the opportunity to get hands on with Axis’ cutting-edge security technology.

 Axis opened their 12th American center in Atlanta back in May this year in the Pinnacle building overlooking the downtown Atlanta skyline. The Houston center with its deep ties to the space industry is a “Space City” themed experience center. A release from Axis Communications describes the 4,800 square foot building as a “State-of-the-art facility” with features like the “Launch pad”, a large circular truss system that showcases the core suite of Axis’ end-to-end security solutions. That includes their latest innovations in video, audio, access control, and intercom systems working on their AXIS Camera Station software platform.

“As a global company, Axis Communications fully realizes the importance of building relationships at a local level. It’s important to meet customers where they live and work, and to provide them with hands-on opportunities to test the latest technologies that are driving the security market forward,” said Steve Stanberry, Business Area Director, South Central, Axis Communications. “Axis has a long history with the City of Houston and the diverse range of industries it supports, and we are excited to further strengthen our commitment and deepen our roots here with this new AEC opening.”

Axis’ experience centers are a broad effort with their recent Singapore center opening in late September being their 25th globally. With existing centers in places like New York City, Boston, Atlanta, Chicago, Dallas, Fort Lauderdale, Los Angeles, San Jose, Washington D.C., Toronto, Mexico City, and Sao Paulo Axis also has plans in the works for several more experience centers to open by the end of the year.

The Houston AEC is located at 750 Town and Country Blvd., Suite 950, in Houston, Texas. Interested parties can learn more or schedule a tour by emailing [email protected] or learn about your nearest experience center and book tours at  www.axis.com/axis-experience-center.

Fri, 14 Oct 2022 14:42:00 -0500 en text/html https://www.securitysystemsnews.com/article/axis-communications-opens-space-city-experience-center
Killexams : No Man’s Sky 4.0 Waypoint update patch notes can be read here

No Man’s Sky has been updated to version 4.0 with this new update called Waypoint. This new update comes as Hello Games’ space faring title launches on the Nintendo Switch. The key additions with Waypoint are custom game modes where you can tinker with essentially every system of the game. This includes changing combat difficulty, how the economy functions, and the survival challenge. Continuous auto saves have been added too, along with a new trade rocket to instantly sell items. There’s a lot more and you can read the full patch notes below.

  • The Guide, Catalogue and Milestones UI pages have been merged into one unified information portal and given a visual overhaul.
  • The catalogue has been divided into more fine-grained categories, allowing quicker access to information.
  • A dedicated catalogue has been added for gathering stories and information from planetary sites, such as monoliths, plaques, abandoned buildings and more.
  • A dedicated catalogue has been added that records the story of your own journey across the galaxy as you complete missions.
  • Specific catalogue pages have been added to record language information gathered from various aliens met on your journey.
  • Specific catalogue pages have been added to record refiner recipes learned via experimenting with the various sized refiners available.
  • A specific catalogue page has been added to record any cooking recipes learning from experimenting with the Nutrient Processor.
  • Procedurally generated technology is now listed in the catalogue.
  • Guide pages can now be manually scrolled.
  • New Guide entries are now previewed on the main information portal.
  • Key milestones are now previewed on the main information portal.
  • The milestones page has been given a visual overhaul.
  • The factions page has been given a visual overhaul.
  • The medals awarded for faction and milestone progress have been improved.
  • Milestones and medals can now be pinned as a mission, giving guidance on how to progress.
  • A new range of faction medals have been added.
  • The Extreme Survival journey milestone has been reworked so that it counts cumulative time spent in extreme environments, rather than the longest continual time spent in an extreme environment without dying.

NEW DIFFICULTY FRAMEWORK

  • All the core difficulty and other differences between the game modes have been reworked into a new framework that players can adjust as they see fit.
  • All existing game modes have been retained as quick and easy presets, and can be selected as before when starting a new game.
  • Alternatively, players can now choose to create a Custom game where all settings are fully customisable.
  • Expedition and Permadeath games will remain in their own pool for the purposes of matchmaking and base sharing. All other game modes have been unified so that players can explore together, whatever their difficulty preferences.
  • An additional game mode has been added to this list, Relaxed mode. Relaxed is the full Normal mode experience, but with significantly reduced need to manage survival systems and maintain technology and resources.
  • Players wishing to make their existing games more challenging, or take advantage of the new Relaxed mode settings, can customise difficulty options from the pause menu at any time. The vast majority of difficulty settings can be tweaked at any time, in any mode.
  • Some limited restrictions are imposed when wishing to play Permadeath.
  • Customisable difficulty options include:
    • The ability to disable life support and / or hazard protection management.
    • The ability to customise the speed at which life support and hazard protection are depleted.
    • The amount of material yielded when mining and harvested.
    • If sprinting is limited by life support drain and/or stamina.
    • How fast the scanner recharges.
    • How much damage players take from combat or the environment.
    • If technology takes damage when taking damage from combat or the environment.
    • What consequences there are for death, from none to permadeath.
    • How much fuel various pieces of technology use, including in Relaxed mode the ability to have free use of ammo, the mining laser and the terrain editor while still retaining general fueling mechanics.
    • If crafting items is free.
    • If the game is started with most recipes and blueprints already known, or if they must be earned.
    • How much items and upgrades cost to buy or learn.
    • The range of items available in shops.
    • How large item stack sizes can be within the inventory.
    • How much health hostile ships / Sentinels / creatures have.
    • How frequently, if at all, ground combat takes place.
    • How frequently, if at all, space combat takes place.
    • How hostile various planetary creatures are in their behaviour.
    • If the tutorial missions take place or not.
    • If other inventories (such as the ship and freighter) are always in range or not.
    • If specialised warp drive upgrades are required to enter specific systems.
    • If bases and base equipment require power.
    • How fast standing is gained with various factions.
    • If the game starts with all squadron or companion slots pre-unlocked.

SAVING

  • The autosave system has been reworked. Instead of saving when getting out the ship, the game now autosaves silently and automatically during regular play. A full save is still made at all times a save was made before, including getting out of the ship.
  • Players may now rename their saves. The option is found in the main menu once the save has been loaded.
  • The most recent player location is now displayed in the save summary.

VISUALS

  • No Man’s Sky on PC now supports AMD FidelityFX™ Super Resolution 2, a cutting edge open source temporal upscaling solution, providing high image quality and improved framerates.
  • The visual variety of NPCs found aboard freighters has been increased.
  • The smoothness of third person player movement on slopes has been significantly improved.
  • The Fleet Command Room freighter component has been visually overhauled and given new visual effects.
  • New rare asteroid variations have been added to systems across the galaxy.
  • The freighter hangar entrance effects have been significantly improved.
  • The space station docking bay entrance effects have been significantly improved.
  • Atmospheric effects across the entire Space Anomaly have had a visual overhaul.
  • Visual atmospherics throughout the Atlas Station have been significantly improved.
  • The visual effects used when harvesting sodium, oxygen and other small plants have been improved.
  • The cave drip visual effects have been improved.
  • The landing and ground hover effects for the living ship have been improved.
  • The visual effects for plaques and word stones have been significantly improved.

INVENTORY

  • Inventory pages have been given a visual overhaul, including new backgrounds and new item slot styles and backgrounds.
  • Inventories such as the ship, exosuit, freighter, etc, are no longer subdivided into multiple pages. Technology and Cargo inventories are displayed together on one page.
  • General inventories have been removed. Items and technology are now separated into their own inventories. All existing saves have been upgraded to combine their slots accordingly, so that no items or unlocked slots have been lost.
  • The maximum number of slots per inventory has been significantly increased, with 120 item slots and 60 technology slots now available.
  • Inventory sections are now able to scroll, to accommodate these increased sizes.
  • Exocraft now make use of the technology inventory. Exocraft inventories have been generally expanded.
  • Storage Container and Ingredient Storage inventories have been significantly increased, up to 50 slots each.
  • The cost of purchasing new slots has been generally reduced.
  • Players can now choose exactly which slot to unlock when purchasing new slots.
  • Item inventories can now be filtered to highlight specific item types.
  • Players can now adjust stack sizes and manually choose slots when arranging items inside storage or ingredient containers.
  • When transferring items to another inventory via quick transfer, free space is now represented as the number of slots rather than item counts.
  • When transferring items to storage containers via quick transfer, the item will be placed in a container that already contains other items of that type, rather than into the first available slot.
  • Refunded items (such as fuel from refiners or frigate upgrades from cancelled expeditions) can now be refunded into inventory with space, rather than only into specific inventories.
  • Oxygen and Pure Ferrite have had their icons updated.
  • Salvaged Data has had its icon updated.
  • Log Encryption Keys, Factory Override Units and Salvaged Frigate Modules have had their icons updated.
  • Starship Storage Augmentations, Cargo Bulkheads, Multi-Tool Expansion Slots and Exosuit Expansion Units have had their icons updated.
  • Drop-Pod Coordinate Data has been replaced with an Exosuit Upgrade Chart that leads players directly to Drop Pods without having to use the signal booster. The charts can be found while exploring or purchased from a cartographer aboard the space station.

USER INTERFACE AND QUALITY OF LIFE

  • All menu and options screens have received a visual overhaul.
  • The mode select and save select screens have received a visual overhaul.
  • Players may now construct a Trade Rocket upgrade for their Exosuit. This allows the deployment of a personal rocket via the Quick Menu. Items loaded into the rocket and launched will be automatically sold.
  • Players may now package up any installed technology into a deployable item, which can be archived in storage or redeployed to a new location.
  • When crafting complex items, players can now view detailed interactive crafting steps, which will take them step-by-step through the entire tree of requirements and sub-requirements.
  • The number of Communication Station icons displayed is now capped in areas that are dense with many messages.
  • Interaction targeting has been improved, so that nearby objects are highlighted without the need to aim at them precisely.
  • Cursor control in menus has been improved for pad users, making it easier to select small buttons.
  • Crafting products and installing technologies now both use the same button.
  • Repairing interactions, such as clearing out substances from blocked terminals in abandoned buildings, now have more bespoke text and instructions that more closely match that specific interaction.
  • A number of instances where inventory animations would snap rather than flow smoothly have been fixed.
  • Players can now disable first-person head bob effects from the main menu.
  • A number of instances where the cursor was being reset to the centre of the screen during an interaction have been fixed.
  • Item highlighting has improved during missions and pinned instructions, making it more clear which items need to be built, repaired or installed.
  • Pinned technology instructions will now correctly guide players to learn the relevant blueprint if they do not already know it.
  • Item highlighting hints have been extended to the repair screen and craftable item lists.
  • Button prompts are now highlighted when a usable item (such as a chart, geode, or procedural technology package) is ready to use.
  • The Quicksilver Companion Robot will now deliver advice on how to earn quicksilver.
  • The signal booster now uses a fast-style interaction, making it quicker to find nearby buildings.

MISSIONS

  • The Base Computer Archives mission chain has been reworked to remove timers. The archives are now unlocked by decrypting its various passwords, achieved via learning new pieces of alien language.
  • The rewards for the Base Computer Archive mission chain have been improved.
  • Missions involving the player’s base now respond dynamically to the construction of new bases. When moving to a new system or building a new base, the mission system will attempt to locate the mission at the nearest appropriate base, rather than whichever was closest at the time the mission began.
  • New Creative Mode games start with a short and non-mandatory guidance mission, to help orientate new players.
  • Mission details in the log page can now be manually scrolled.
  • A procedurally generated mission is now activated when encountering a drop pod. This mission will mark the site and allow players to easily find their way back if they need to leave to gather repair materials.
  • The auto-generated crashed freighter digsite mission now marks individual sites so they can be returned to with ease.
  • The Vile Spawn dropped from the vessels spawned at Titan Worm burrows can now be collected.
  • Collecting Vile Spawn may yield the secrets of the worm cult who worship them.
  • Vile Spawn physics have been improved so they no longer roll away at high speeds.
  • Vile Spawn are now highlighted by the Scanner and Analysis Visor.
  • Building waypoint beacons are now shown in the Analysis Visor.
  • Text tips when changing your active mission or when new missions become available have been improved for clarity.
  • The mission restart button that becomes available when mission targets are very distant has been improved for clarity.
  • Mission board rewards have been generally improved, so they are of higher value.
  • Mission board rewards now more strongly correlate to the player’s standing with the commissioning faction, with higher ranks earning better rewards.
  • Fixed an issue that could prevent mission boards from quickly presenting the mission hand-in page on their first interaction, if the player had missions to hand-in from another system.
  • Fixed a number of rare blockers in the Armourer and Overseer mission chains.
  • Fixed a number of instances where mission markers could be lost for core story objectives.
  • Fixed a number of mission issues that could cause the target sweep to fail to locate a building correctly.
  • The mission icons for the Living Ship missions have been improved.
  • Fixed an icon inconsistency in the Armourer missions.
  • Fixed a number of text formatting inconsistencies across base NPC missions generally.
  • Improved the message box that appears when interacting with an NPC terminal that has no specialist working available.

BALANCE

  • The Analysis Visor’s base scanning speed has been significantly increased, making it faster to discover creatures, plants and minerals.
  • Damaged objects encountered in the world (such as cargo crates in the wrecks of freighters) are now far more likely to require a repair that can be resolved in place, rather than necessitating gathering additional materials.
  • The amount of Quicksilver rewarded by standard Nexus missions, as well as special weekend event Nexus missions, has been increased.
  • In addition to nanites and portal rune knowledge, the grave sites of fallen Travellers now offer Memory Fragments, containing valuable technology.
  • Interactions with Travellers now generally deliver higher quality rewards and items.
  • The list of additional substances that can be gathered from planetary rocks and flora after successfully analysing them has been streamlined, to avoid polluting inventories with small numbers of a wide range of items.
  • The range of items awarded as scrap when salvaging a starship has been decreased, to avoid unnecessarily polluting inventories and to make the salvaging process more streamlined.
  • Deployable technology products of the same type now stack, reducing the inventory slots required while waiting for the right time to use them.
  • The amount of oxygen harvested from plants has been slightly increased.
  • The amount of sodium harvested from plants has been slightly decreased, but sodium plants are now distributed more densely across planets.
  • The sell price of storm crystals has been increased.
  • The sell price of various raw materials gathered on planets has been decreased, to reward the creation of more complex trade items via crafting.
  • The purchase price of key survival materials in space station trade terminals has been increased.
  • Extremely large mineral extractor arrays are now affected by diminishing returns, reducing the effectiveness of each additional unit over the cap.
  • The potency of the Oxygen Recycler has been increased.
  • The amount of time that fuel asteroids stay marked after a space scan has been adjusted.
  • Teleporters can no longer be used to avoid danger while smuggling illegal goods.
  • Creative Mode games now start with a hyperdrive pre-installed.
  • The time that Sentinels will continue to hunt wanted players now scales with general combat difficulty.
  • More challenging game modes and difficulty settings now restrict the availability of key items at trade terminals, so that key survival items must be found or crafted instead of bought.
  • When using higher difficulty settings, the starship is significantly more expensive to summon than it is to launch while piloted, making the decision to summon rather than walk a more complex equation.
  • On higher difficulty settings, technology can be broken when taking damage. The chance scales with shield strength, so that more fully shielded Travellers are largely safe.
  • On all but the harshest settings, the base probability of technology breaking is very low.
  • The damaged technology is relevant to the type of damage received, so that (for example) extreme cold damage is more likely to break thermal hazard protection.

BASE BUILDING

  • Power cables and other wire placement has been improved so that wires snap more easily, reducing fiddliness when building power grids.
  • Power cables and other wires are now more easy to highlight when using delete to remove base building objects.
  • Power cable visual effects have been improved.
  • Fixed a number of visual issues with power cable snap points.
  • Fixed an issue that prevented plug sockets from appearing at the end of power cables.
  • The build menu UI now stays stable while placing power cables and other wires.
  • In edit mode, the build menu now gives information about which part is currently being targeted.
  • Hydroponic planters can now be placed freely without the need to snap to a structure.
  • Fixed a snapping issue with the cuboid room frame.
  • Fixed an issue that prevented players from picking up or editing already placed parts that happened to be near a landed starship.

BUG FIXES

  • Fixed a number of crashes related to memory management.
  • Fixed a rare crash related to frigate expeditions.
  • Fixed a rare issue that could cause mission-critical objectives to become stuck inside volcanoes.
  • Fixed a rare blocker that could occur when saving and reloading immediately after visiting the Atlas station in key story moments.
  • Fixed an issue that caused the starship to judder when opening the inventory with the pulse drive active and the starship camera in third person.
  • Fixed an issue that could prevent teleporters on derelict freighters from working correctly.
  • Fixed a number of network and matchmaking issues.
  • Fixed a number of network synchronisation issues affecting Sentinel drones.
  • Fixed an issue that could cause thousands of sentinels to spawn at a settlement during the Trace of Metal mission.
  • Fixed an issue that could cause missions to incorrectly report their target as being in another system, when their target was in fact the Space Anomaly.
  • NPC navigation systems have been optimised.
  • Fixed an issue that could cause phantom item alerts about new upgrade modules appearing when the inventory was full.
  • Fixed an issue that could cause conventional mission messages and detailed mission message boxes to draw over the top of each other.
  • Fixed an issue that caused ground collision in the starship to be incorrectly reported as Exosuit damage.
  • Fixed an issue that caused the incorrect number of required slots to be listed when attempting to salvage a starship without enough inventory space.
  • Fixed an issue that could cause starship inventories to become corrupted when getting a ship that was in the process of being salvaged.
  • Fixed a rare issue that could prevent living frigates from making contact with the player.
  • Fixed an issue that could cause freighter base NPCs to claim to be the captain of living frigates.
  • Fixed an issue that caused the black market mining laser upgrades to have too few stat bonuses.
  • Fixed an issue that caused the substance collection boost effect of the Optical Drill to affect all item collection, not just mining.
  • Fixed an issue that caused substance collection across the game to be drastically reduced when the Soul Laser is installed in your current Multi-Tool.
  • Fixed an issue affecting the first-person camera that could cause the Exosuit backpack to become invisible in the inventory after getting in the starship.
  • Fixed an issue that caused the Minotaur’s Icarus Fuel System to display an irrelevant fuel bar and not correctly report its upgrade stats when viewed in the inventory.
  • Fixed an issue that could cause the Space Anomaly interior to remain visible and floating around the system after using its teleporter to warp to the space station in your current system.
  • Fixed a number of instances where interactions would fail to correctly deliver rewards upon their successful completion.

Source: Hello Games

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Sat, 08 Oct 2022 00:42:00 -0500 en-US text/html https://www.thesixthaxis.com/2022/10/08/no-mans-sky-4-0-waypoint-update-patch-notes-can-be-read-here/
Killexams : Axis Communications Expands Localized Presence with New Houston Experience Center

CHELMSFORD, Mass.--(BUSINESS WIRE)--Oct 5, 2022--

Axis Communications today celebrates the opening of its newest Axis Experience Center (AEC) in Houston, Texas. The Houston AEC is Axis’ 13 th innovation center within the Americas, and its opening comes just weeks after the unveiling of the company’s new Greater Toronto AEC location. The Houston AEC is designed to provide customers, partners, and business leaders with localized resources and hands-on opportunities to test cutting-edge security technologies in a simulated environment.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20221005005022/en/

Axis Communications opens its 13th Experience Center at 750 Town and Country Blvd., Suite 950, Houston, TX 77024. (Photo: Business Wire)

Houston has long been the epicenter of space exploration. In recognition of the city’s deeply rooted connection to the space industry, the new 4,800-square-foot facility embodies a ‘Space City’ theme. As a focal point, the state-of-the-art facility features a ‘Launch Pad’ with a large circular truss system that displays Axis’ core suite of end-to-end solutions, including the latest innovations in video, access control, audio, and intercom, all working together on AXIS Camera Station software platform. Visitors will also have the opportunity to view and test the latest in high-performance network cameras and other edge devices – as well as emerging Artificial Intelligence (AI) technologies, analytics, and IP-based security technologies

With over 10 million residents, Houston represents the fifth largest metropolitan area in the United States. Among those residents are many existing Axis customers across key industries such as manufacturing, critical infrastructure, healthcare, and SLED (State, Local and Education) government agencies. As Axis expands its footprint in key geographies, Houston is a natural extension of the company’s growth trajectory and vision of innovating for a smarter, safer world—joining Dallas as Axis’ second, Texas-based AEC.

“As a global company, Axis Communications fully realizes the importance of building relationships at a local level. It’s important to meet customers where they live and work, and to provide them with hands-on opportunities to test the latest technologies that are driving the security market forward,” said Steve Stanberry, Business Area Director, South Central, Axis Communications. “Axis has a long history with the City of Houston and the diverse range of industries it supports, and we are excited to further strengthen our commitment and deepen our roots here with this new AEC opening.”

With plans to unveil additional facilities before the end of the year, current Axis Experience Center locations include New York City, Boston, Atlanta, Chicago, Dallas, Fort Lauderdale, Los Angeles, San Jose, Washington D.C., Toronto, Mexico City, and Sao Paulo.

The Houston AEC is located at 750 Town and Country Blvd., Suite 950, Houston, TX 77024. To schedule a time to tour the new Axis Experience Center or to learn more about the facility and its resources, please email Houston.AEC@axis.com.

About Axis Communications

Axis enables a smarter and safer world by creating solutions for improving security and business performance. As a network technology company and industry leader, Axis offers solutions in video surveillance, access control, intercom, and audio systems. They are enhanced by intelligent analytics applications and supported by high-quality training. Axis has around 4,000 dedicated employees in over 50 countries and collaborates with technology and system integration partners worldwide to deliver customer solutions. Axis was founded in 1984, and the headquarters are in Lund, Sweden. For more information about Axis, please visit our website www.axis.com.

View source version on businesswire.com:https://www.businesswire.com/news/home/20221005005022/en/

CONTACT: Chris Shanelaris, Public Relations Manager, Americas, Axis Communications

978-614-3023

Chris.Shanelaris@axis.com

KEYWORD: UNITED STATES NORTH AMERICA TEXAS MASSACHUSETTS

INDUSTRY KEYWORD: TELECOMMUNICATIONS SOFTWARE NETWORKS AUDIO/VIDEO ARTIFICIAL INTELLIGENCE TECHNOLOGY OTHER TECHNOLOGY SECURITY

SOURCE: Axis Communications

Copyright Business Wire 2022.

PUB: 10/05/2022 08:54 AM/DISC: 10/05/2022 08:54 AM

http://www.businesswire.com/news/home/20221005005022/en

Wed, 05 Oct 2022 01:11:00 -0500 en text/html https://www.eagletribune.com/region/axis-communications-expands-localized-presence-with-new-houston-experience-center/article_783b5218-f357-53ec-825c-694e52145e8e.html
Killexams : Renegade to Publish Axis & Allies, Other Classic Hasbro Games in 2023

Renegade Game Studio has announced an expanded licensing agreement with Hasbro, which will see the board game publisher take over several classic game franchises, including Axis & Allies, Diplomacy, Squad Leader, and Robo Rally. Renegade will officially take over publication of the games in 2023, with reprints of classic versions of the games and new versions of Axis & Allies. Renegade will also launch a new website for Axis & Allies along with a new world championship. Renegade has already announced they plan to solicit fans for opinions on which new themes to build new versions of Axis & Allies around. 

No reason was given for the expanded licensing agreement, although Hasbro has previously stated a shift in business strategy that would slim down the number of brands they focus on in order to boost sales. Hasbro subsidiary Avalon Hill currently publishes Axis & Allies along with several other recently revitalized games like Heroscape and Heroquest.

Axis & Allies is a classic war game set during World War II, in which players control various countries' armies and move them across a specific front of battle. Each major world power has their own victory objectives, and spend their time choosing how to use their resources and advance their armies. A number of different spin-offs, focusing on different battles or fronts of the war, have been produced, along with one version that added zombies to the game.

Renegade also announced that, as part of the expanded licensing agreement, they would also publish Power Rangers, GI Joe, and Transformers versions of RISK. Renegade currently has the licensing rights to publish games based on those three franchises, with RPGs, card games, and board games all currently in development. 

You can keep up with our full tabletop game coverage hereand subscribe to The Character Sheet, ComicBook.com's new YouTube channel covering all tabletop RPG news.

Sun, 09 Oct 2022 00:04:00 -0500 en text/html https://comicbook.com/gaming/news/renegade-game-studios-axis-and-allies-hasbro-license/
Killexams : Infinite Axis Printing On The Ender 3

It’s taken years to perfect them, but desktop 3D printers that uses a conveyor belt instead of a traditional build plate to provide a theoretically infinite build volume are now finally on the market. Unfortunately, they command a considerable premium. Even the offering from Creality, a company known best for their budget printers, costs $1,000 USD.

But if you’re willing to put in the effort, [Adam Fasnacht] thinks he might have the solution. His open source modification for the Ender 3 Pro turns the affordable printer into a angular workhorse. We wouldn’t necessarily call it cheap; in addition to the printer’s base price of $240 you’ll need to source $200 to $300 of components, plus the cost of the plastic to print out the 24 components necessary to complete the conversion. But it’s still pretty competitive with what’s on the market.

[Adam] is keeping details of the belt to himself for now.
If there’s a catch, it’s that the only source for the conveyor belt and the modified nozzles used in this design is [Adam]’s website, PowerBelt3D. The argument could be made that this is a bit like giving away the razor and selling the blades, but to be fair, it doesn’t seem like there’s anything here that would prevent you from coming up with substitute parts.

We imagine the elongated nozzles (which are necessary to get close to the angled bed) wouldn’t be too bad to make yourself if you’ve got the right equipment. But [Adam] says it took over two years to develop his Formula32 belt, so you might have your work cut out for you if you’re looking to produce something similar in-house.

We had high hopes for early contenders like the Printrbelt, but perhaps those early attempts were simply ahead of their time. With so many cheap 3D printers on the market these days to build off of, we may be on the cusp of a belt-printer renaissance.

Thu, 13 Oct 2022 11:59:00 -0500 Tom Nardi en-US text/html https://hackaday.com/2022/09/27/infinite-axis-printing-on-the-ender-3/
Killexams : The Axis Unseen Will Be”Five Times Bigger” Than Skyrim

According to a former Skyrim dev, Nate Purkeypile.

Credit: Steam

Nate Purkeypile discussed his newest project with PC Games after leaving Bethesda in 2021. While he worked for the company for around 14 years, he worked on several well-known games, including Skyrim, Fallout, and even the upcoming space RPG Starfield briefly. Now he runs Just Purkey Games and has been hard at work on his first-person shooter horror hunting game, The Axis Unseen.

Purkeypile just finished his game’s full map, which he claims is “five times the size of Skyrim” due to the wilderness aspect of the game. He says unlike the dungeon exploration in Skyrim, The Axis Unseen is entirely wilderness and so it requires “a lot of space to be able to go around.” This enormous expanse will have plenty of creatures from folklore around the world to interact with.

Now that the map is complete, creating those creatures is his next goal. This concept of global folklore is one of the traits that make this game so unique. After growing up near the woods and practicing horror, Purkeypile developed a fascination for folklore monsters that many of us can relate to. He noticed that many of these monsters and stories overlap, and this led to the inspiration: what if the monsters of legend all came from the same place before spilling over into our world? The Axis Unseen is what he imagines that world would be like.

Even the hunting aspect of the game is an interesting spin. In this first-person shooter, you’ll be equipped with an elemental bow, but even fire arrows aren’t all-powerful. There will be an element of strategy included because each monster will be more affected by some arrows than others. Plus, you can combine elements in unique ways! Start a fire with a fire arrow and then help it spread quicker by using a wind arrow.

You will be properly hunting as well because tracking down the monsters is a major part of the game. Paying attention to tracks, smell trails, the wind direction, and more will help you find the monsters before they find you. In this hunting game, the prey hunts back.

“I think [hunting simulators are] a fascinating genre where the combat is really in-depth, and it’s all about wind direction and following tracks. But then if something notices us like, oh, the deer just runs away. What if there were monsters instead, and you [still] have those in-depth mechanics.”

Nate Purkeypile, PC Games Interview

According to the game’s Steam page, you will also be able to piece together what other hunters had discovered about the world before you arrived by practicing their journals and inspecting their drawings. In the game trailer, it looks like a guidebook that would come in handy for finding monsters and for figuring out which arrows would be most effective against them. You can find that trailer below for a closer look at the game!

There is currently no release date for The Axis Unseen, most likely because the Just Purkey Games team is either very small or just Nate Purkeypile himself. But he did mention that work so far has gone smoothly.

Source

Sun, 09 Oct 2022 04:44:00 -0500 Sam Arthurs en-US text/html https://gameranx.com/updates/id/375942/article/the-axis-unseen-will-befive-times-bigger-than-skyrim/
Killexams : Axis Bank hikes interest rates on fixed deposits (FDs) by up to 75 bps

The private sector lender Axis Bank has hiked its interest rates on fixed deposits of less than 2 Cr. According to the bank's official website, the new rates take effect on October 14, 2022. The bank raised interest rates in response to the modification by up to 75 basis points. Axis Bank is now offering interest rates on fixed deposits maturing in 7 days to 10 years that range from 3.50% to 6.10% for the general public and 3.50% to 6.85% for senior citizens.

Axis Bank FD Rates

The bank increased its interest rate from 2.75% to 3.50% for deposits maturing in 7 days to 29 days, a 75 bps increase, and from 3.25% to 3.50% for deposits maturing in 30 days to 60 days, a 25 bps increase. Deposits maturing in 61 days to three months will now provide an interest rate of 4.00%, up from 3.25% previously—a 75 basis point increase—and deposits maturing in three months to six months will now provide an interest rate of 4.25%, up from 3.75% previously—a 50 basis point increase.

On deposits with maturities between 6 and 9 months, Axis Bank increased interest rates by 35 basis points, from 4.65% to 5%. The bank increased interest rates on deposits maturing in 10 months to 1 year from 4.75% to 5.00% by 25 basis points, and Axis Bank increased interest rates on deposits maturing in 1 year to 1 year 11 days from 5.45% to 6.10% by 65 basis points. Deposits maturing between 1 year 11 days and 1 year 25 days will now earn an interest rate of 6.10%, up from 5.75% previously—a 35 basis point increase—and deposits maturing between 1 year 25 days and 15 months will now earn an interest rate of 6.10%, up from 5.60% previously—a 50 basis point increase.

On deposits maturing in 15 months to 2 years, Axis Bank will continue to deliver an interest rate of 6.15%, while on deposits maturing in 2 years to 3 years, the bank has increased the interest rate by 50 basis points to 6.20% from 5.70%. The bank increased the interest rate on deposits maturing in 3 to 5 years by 40 basis points to 6.10% from 5.70%, and Axis Bank increased the interest rate on deposits maturing in 5 to 10 years by 35 basis points to 6.10% from 5.75%.

Axis Bank FD Rates

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Axis Bank FD Rates (axisbank.com)

Axis Bank FD Rates For Senior Citizens

On deposits that mature in 6 months to 10 years, Axis Bank provides older persons with additional interest rate benefits. Axis Bank is giving older folks a maximum interest rate of 6.95% on deposits that mature in two to three years.

Axis Bank FD Rates For Senior Citizens

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Axis Bank FD Rates For Senior Citizens (axisbank.com)
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Thu, 13 Oct 2022 23:03:00 -0500 en text/html https://www.livemint.com/money/personal-finance/axis-bank-hikes-interest-rates-on-fixed-deposits-fds-by-up-to-75-bps-11665740143618.html
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Hasbro will license classic strategy games like Axis & Allies to third party publisher Renegade Games Studios. The Rhode Island-based game and toy manufacturer made the announcement on Thursday, just a few days after CEO Chris Cocks told investors that it would focus on “fewer, bigger, and more profitable brands” going forward. Also included in the licensing agreement are Diplomacy, Squad Leader, and Robo Rally.

“Starting in 2023 Renegade is working with Hasbro on plans to produce all versions of these brands for the hobby, mass and specialty markets,” Renegade said in a news release. “The plans include a brand new site for Axis & Allies, along with a world championship, and fan involvement in selecting new themes to add to the line. Fans will also see new printings of staples for the line as well as the return of some long out of print editions.”

A lone soldier from the United Kingdom, surrounded by zombies on the beaches of Normandy in Axis & Allies & Zombies.
Axis & Allies & Zombies
Charlie Hall/Polygon

These four brands in particular represent some of the oldest franchises in the Avalon Hill stable. Diplomacy, the free-form grand strategy game, was first published in 1959, making it the oldest of the bunch. But Axis & Allies, first published in 1981, is likely the most popular of the four titles. Renegade is leaning into that popularity with a planned world championship, according to the news release. Axis & Allies has spawned many variants over the years, including 2018’s Axis & Allies & Zombies which augmented the classic World War II strategy game with the undead.

Meanwhile, Avalon Hill is working hard to reinvigorate other, somewhat newer brands including Heroscape (2004) and HeroQuest (1989).


Thu, 06 Oct 2022 05:32:00 -0500 en text/html https://www.polygon.com/tabletop-games/23390913/axis-allies-robo-rally-diplomacy-squad-leader-avalon-hill-licensing-renegade-games-studio
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