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Exam Code: ACP-01301 Practice test 2022 by team
Autodesk Certified Professional Revit for Architectural Design
Autodesk Architectural study help
Killexams : Autodesk Architectural study help - BingNews Search results Killexams : Autodesk Architectural study help - BingNews Killexams : Autodesk Expands Learning Resources to Boost Digital Skills of Construction Teams in the Office, Trailer and Field

New initiatives aim to develop tech skills in the current workforce and encourage a new and diverse generation to consider construction as a career

SAN FRANCISCO, July 20, 2022 /PRNewswire/ -- As part of its strategy to provide customers with digital tools for a competitive advantage in the market, Autodesk, Inc. (NASDAQ: ADSK) today launched the next phase in its effort to upskill current construction workers and help the industry engage the next generation of prospective recruits. The company's latest initiatives, Construction Master Class and the Autodesk Construction Cloud Learning Center, allow construction industry professionals to learn new skills, advance their career and future-proof their businesses.

Autodesk launches Construction Master Class and the Autodesk Construction Cloud Learning Center to help construction industry professionals learn new skills, advance their career and future-proof their businesses.

The construction labor shortage and digital skills gap are global challenges. According to the latest annual survey by Associated General Contractors of America and Autodesk, 89 percent of construction firms in America are having a difficult time filling hourly craft positions and 86 percent are struggling to fill salaried positions. Sixty-one percent of firms surveyed said their projects are being delayed because of workforce shortages. Globally, according to a exact Core Research survey commissioned by Autodesk of 300 construction professionals in Ireland, most professionals attributed their recruitment challenges to a lack of available skilled labor (59 percent) and a subset of this group (43 percent) believes labor is available, but company recruitment efforts are unable to attract the right talent.

To help its customers and the construction industry more broadly address challenges around the digital skills gap, Autodesk has launched two new programs: Construction Master Class and the Autodesk Construction Cloud Learning Center.

Construction Master Class provides online tutorials from industry leaders that are free to everyone. Hosted by top construction experts, the videos provide practical insights to empower participants with best practices on workflows and career advancement. Construction Master Class allows viewers to hear directly from industry leaders and Autodesk experts on how to deliver critical project outcomes like better cost control, improved quality management and standardized field collaboration workflows – all through a mix of personal stories, use cases and examples of "what not to do."

Autodesk Construction Cloud Learning Center houses easy-to-follow courses free to everyone and translated into five languages on how to use Autodesk Construction Cloud products, including Autodesk Build, Autodesk Takeoff and Autodesk Docs. Learning paths include videos that provide specific and practical instructions on using Autodesk Construction Cloud solutions to excel with digital construction skills such as setting up project templates, tracking issues, managing RFI and submittal workflows and collaborating with project members. Since the launch of the Learning Center in the spring of 2021, there have been more than 42,000 course enrollments with registration from 134 countries.

Autodesk has also established several other initiatives to help develop tech acumen in current construction workers and encourage a new and diverse set of workers to join the profession. These include:

  • The Autodesk Membership Training Provider Program: More than 215 trade unions and industry associations are now enrolled in Autodesk's program that aims to increase the digital skills of members. Training centers in the MTP Program are provided with Autodesk software products, such as Autodesk Construction Cloud and Revit, for an annual subscription license fee. The program's benefits enhance BIM and CAD training efforts at current training sites and allow new sites to offer enhanced training initiatives with Autodesk technology.
  • Autodesk's Make It Real program: A community education program encouraging young people to apply design thinking to real problems related to construction and the built environment. The program offers inspiration, learning and funding opportunities, including this year, $50,000 worth of microgrants provided through the Building Changemakers Giveaway. Recipients decide for themselves how to apply the funds where they are needed most, such as expenses to support training – ranging from tuition and certification fees to safety equipment and childcare.

"As we have all acutely felt, the industry is facing major obstacles when it comes to hiring and retaining labor and skilled trades workers," said Ronald McGuire, program administrator at the International Training Institute. "There's huge demand not just for labor in and of itself, but for workers who have digital skills under their belt. Project-ready professionals need to be adept at using technology on the jobsite and in the trailer, as well as in the office. Autodesk's learning resources will enable us to upskill current members and provide new ones with the right tools to get quickly up to speed."

"The labor shortage in the construction industry will only get more dire as the current workforce retires, with about 41 percent of current US construction professionals expected to age out by 2031, according to McKinsey," said Allison Scott, director of customer experience and industry advocacy at Autodesk. "Our customers consistently voice concerns that though there will be an influx of new projects and roles, the industry is not bringing in enough people to fulfill their increasing needs or grow the right skillsets. Autodesk's construction learning initiatives are being employed to help companies move fast, so they can remain competitive and stay ahead of the curve during the industry's digital transformation."

About Autodesk

Autodesk is changing how the world is designed and made. Our technology spans architecture, engineering, construction, product design, manufacturing, media and entertainment, empowering innovators everywhere to solve challenges big and small. From greener buildings to smarter products to more mesmerizing blockbusters, Autodesk software helps our customers to design and make a better world for all. For more information visit or follow @autodesk.

Safe Harbor Statement:

We may make statements regarding planned or future development efforts for our existing or new products and services. These statements are not intended to be a promise or ensure of future delivery of products, services or features but merely reflect our current plans, which may change. Purchasing decisions should not be made based upon reliance on these statements. The Company assumes no obligation to update these forward-looking statements to reflect events that occur or circumstances that exist or change after the date on which they were made.

Autodesk, the Autodesk logo, Autodesk Construction Cloud and Revit are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2022 Autodesk, Inc. All rights reserved.

(PRNewsfoto/Autodesk, Inc.)

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Wed, 20 Jul 2022 01:17:00 -0500 text/html
Killexams : Autodesk Extends Invitation to Join Financial Results Conference Call

Second Quarter Fiscal 2023 Financial Results Conference Call to be Held Wednesday, August 24, 2022, 2:00 p.m. PT

SAN FRANCISCO, Aug. 1, 2022 /PRNewswire/ -- Autodesk, Inc. (NASDAQ: ADSK) today announced it will broadcast its second quarter fiscal 2023 financial results conference call via its website Wednesday, August 24, 2022, at 2:00 p.m. Pacific Time. Autodesk will host a live webcast call Wednesday, August 24, 2022, at 2:00 p.m. PT at An audio replay webcast will also be available after 5:00 p.m. PT on Autodesk's website at

(PRNewsfoto/Autodesk, Inc.)

For more information, please call Autodesk Investor Relations at 415-507-6373.

About Autodesk
Autodesk is changing how the world is designed and made. Our technology spans architecture, engineering, construction, product design, manufacturing, media and entertainment, empowering innovators everywhere to solve challenges big and small. From greener buildings to smarter products to more mesmerizing blockbusters, Autodesk software helps our customers to design and make a better world for all. For more information visit or follow @autodesk.

Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

© 2022 Autodesk, Inc. All rights reserved.


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SOURCE Autodesk, Inc.

Mon, 01 Aug 2022 01:53:00 -0500 en-US text/html
Killexams : Visualization and 3D Rendering Software Market 2022 Report Examines Latest Trends and Key Drivers Supporting Growth till 2030

The MarketWatch News Department was not involved in the creation of this content.

Jul 31, 2022 (Heraldkeepers) -- Visualization and 3D rendering software are used for creating graphical interfaces and displays for software solutions and converting 3D models into 2D images or videos. Visualization software contains graphical objects and components which are used for applications and displays with the assistance of software editors. This software is employed for graphical user interfaces in industries to display the specified information in an efficient manner. 3D rendering software are used for creating 2D image or animation from the established scene with 3D effects. Visual presentation is that the best sort of marketing nowadays as social media has become immensely powerful channel. 3D rendering supports in presenting the promotional photos and videos in a beautiful way. This visualization and 3D rendering software are used extensively in architectural & designer firms, visual effect companies, automotive, telecommunication and other industry segments. Rendering is that the final process of making the particular 2D image or animation from the prepared scene. 3D rendering software takes user-created 3D models and place them into 3D environments or images. With 3D rendering programs, graphic designers and media developers can insert disparate objects and characters, imported from 3D modeling programs, into a graphically appropriate settling. These 3D rendered images are often scalable, navigable, and interactive. Availability of 3D content and proper infrastructure play a pivotal role within the development of the market. Presence of a strong wireless connectivity in regions like North America has facilitated widespread adoption of visualization & 3D rendering software. Hence, the regional market is anticipated to witness substantial growth over the approaching years. Additionally, presence of prominent visualization & 3D rendering companies like Autodesk, Inc.; Dassault Systemes; Trimble, Inc.; and Adobe Systems Incorporated is assessed to supplement growth prospects of the market.

FYI, You will get latest updated report as per the COVID-19 Impact on this industry. Our updated reports will now feature detailed analysis that will help you make critical decisions.

Market Research Engine has published a new report titled as "Visualization and 3D Rendering Software Market Size by Deployment Type (Cloud, On-Premises), By Application (Marketing and Advertisement, Training Simulation, High-End Video Games, Architectural and Product Visualization), By End-User (Design and Engineering, Healthcare and Life Sciences, Academia, Architecture, Building, and Construction, Media and Entertainment), By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast 2020-2025".

Browse Full Report from Here:

The Global Visualization and 3D Rendering Software Market is expected to grow by 2025 at a CAGR of 24.41%.

The global Visualization and 3D Rendering Software market is segregated on the basis of Deployment Type as Cloud and On-Premises. Based on Application the global Visualization and 3D Rendering Software market is segmented in Marketing and Advertisement, Training Simulation, High-End Video Games, and Architectural and Product Visualization. Based on End-User the global Visualization and 3D Rendering Software market is segmented in Design and Engineering, Healthcare and Life Sciences, Academia, Architecture, Building, and Construction, Media and Entertainment, and Others.

The global Visualization and 3D Rendering Software market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Visualization and 3D Rendering Software market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

Reasons to Buy this Report:

Gain detailed insights on the Visualization and 3D Rendering Software industry trends
Find complete analysis on the market status
Identify the Visualization and 3D Rendering Software market opportunities and growth segments
Analyse competitive dynamics by evaluating business segments & product portfolios
Facilitate strategy planning and industry dynamics to enhance decision making
Competitive Rivalry

The Foundry Visionmongers Ltd, NewTek, Inc, Render Legion S.R.O, Luxion, Inc, Christie Digital Systems USA, Inc, Autodesk, Inc, Siemens AG, Adobe Systems Incorporated, Dassault Systemes, Nvidia Corporation, and others are among the major players in the global Visualization and 3D Rendering Software market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.

The Visualization and 3D Rendering Software Market has been segmented as below:

Visualization and 3D Rendering Software Market, By Deployment Type

Visualization and 3D Rendering Software Market, By Application

Marketing and Advertisement
Training Simulation
High-End Video Games
Architectural and Product Visualization
Visualization and 3D Rendering Software Market, By End-User

Design and Engineering
Healthcare and Life Sciences
Architecture, Building, and Construction
Media and Entertainment
Visualization and 3D Rendering Software Market, By Region

North America
Rest of the World
Visualization and 3D Rendering Software Market, By Company

The Foundry Visionmongers Ltd
NewTek, Inc
Render Legion S.R.O
Luxion, Inc
Christie Digital Systems USA, Inc
Autodesk, Inc
Siemens AG
Adobe Systems Incorporated
Dassault Systemes
Nvidia Corporation
The report covers:

Global Visualization and 3D Rendering Software market sizes from 2015 to 2024, along with CAGR for 2018-2024
Market size comparison for 2017 vs 2024, with real data for 2017, estimates for 2018 and forecast from 2019 to 2024
Global Visualization and 3D Rendering Software market trends, covering comprehensive range of consumer trends & manufacturer trends
Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Visualization and 3D Rendering Software market
Major market opportunities and challenges in forecast timeframe to be focused
Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
Comprehensive company profiles of the key industry players
Report Scope:

The global Visualization and 3D Rendering Software market report scope includes detailed study covering underlying factors influencing the industry trends.

The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.

The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Visualization and 3D Rendering Software market share. Major industry players with significant revenue share include The Foundry Visionmongers Ltd, NewTek, Inc, Render Legion S.R.O, Luxion, Inc, Christie Digital Systems USA, Inc, Autodesk, Inc, Siemens AG, Adobe Systems Incorporated, Dassault Systemes, Nvidia Corporation, and others.


Customized report as per the requirement can be offered with appropriate recommendations

Request trial Report from here:

Table of Contents

1. Introduction
1.1 Key Insights
1.2 Report Overview
1.3 Markets Covered
1.4 Stakeholders
2. Research Methodology
2.1 Research Scope
2.2 Market Research Process
2.3 Research Data Analysis
2.4.1 Secondary Research
2.4.2 Primary Research
2.4.3 Models for Estimation
2.5 Market Size Estimation
2.5.1 Bottom-Up Approach – Segmental Market Analysis
2.5.2 Top-Down Approach – Parent Market Analysis
3. Executive Summary
4. Market Overview
4.1 Introduction
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.2.4 Challenges
4.2 Porter’s Five Force Analysis
5. Visualization and 3D Rendering Software Market, By Deployment Type
5.1 Introduction
5.2 Cloud
5.2.1 Market Overview
5.2.2 Market Size and Forecast
5.3 On-Premises
5.3.1 Market Overview
5.3.2 Market Size and Forecast
6. Visualization and 3D Rendering Software Market, By Application
6.1 Introduction
6.2 Marketing and Advertisement
6.2.1 Market Overview
6.2.2 Market Size and Forecast
6.3 Training Simulation
6.3.1 Market Overview
6.3.2 Market Size and Forecast
6.4 High-End Video Games
6.4.1 Market Overview
6.4.2 Market Size and Forecast
6.5 Architectural and Product Visualization
6.5.1 Market Overview
6.5.2 Market Size and Forecast
7. Visualization and 3D Rendering Software Market, By End-User
7.1 Introduction
7.2 Design and Engineering
7.2.1 Market Overview
7.2.2 Market Size and Forecast
7.3 Healthcare and Life Sciences
7.3.1 Market Overview
7.3.2 Market Size and Forecast
7.4 Academia
7.4.1 Market Overview
7.4.2 Market Size and Forecast
7.5 Architecture, Building, and Construction
7.5.1 Market Overview
7.5.2 Market Size and Forecast
7.6 Media and Entertainment
7.6.1 Market Overview
7.6.2 Market Size and Forecast
7.7 Others
7.7.1 Market Overview
7.7.2 Market Size and Forecast
8. Visualization and 3D Rendering Software Market, By Geography
8.1 Introduction
8.2 North America
8.2.1 North America Visualization and 3D Rendering Software, By Deployment Type
8.2.2 North America Visualization and 3D Rendering Software, By Application
8.2.3 North America Visualization and 3D Rendering Software, By End-User
8.3 Europe
8.3.1 Europe Visualization and 3D Rendering Software, By Deployment Type
8.3.2 Europe Visualization and 3D Rendering Software, By Application
8.3.3 Europe Visualization and 3D Rendering Software, By End-User
8.4 Asia-Pacific
8.4.1 Asia-Pacific Visualization and 3D Rendering Software, By Deployment Type
8.4.2 Asia-Pacific Visualization and 3D Rendering Software, By Application
8.4.3 Asia-Pacific Visualization and 3D Rendering Software, By End-User
8.5 Rest of the World
8.5.1 Rest of the World Visualization and 3D Rendering Software, By Deployment Type
8.5.2 Rest of the World Visualization and 3D Rendering Software, By Application
8.5.3 Rest of the World Visualization and 3D Rendering Software, By End-User
9. Competitive Insights
9.1 Key Insights
9.2 Company Market Share Analysis
9.3 Strategic Outlook
9.3.1 Mergers & Acquisitions
9.3.2 New Product Development
9.3.3 Portfolio/Production Capacity Expansions
9.3.4 Joint Ventures, Collaborations, Partnerships & Agreements
9.3.5 Others
10. Company Profiles
10.1 The Foundry Visionmongers Ltd
10.1.1 Company Overview
10.1.2 Product/Service Landscape
10.1.3 Financial Overview
10.1.4 exact Developments
10.2 NewTek, Inc
10.2.1 Company Overview
10.2.2 Product/Service Landscape
10.2.3 Financial Overview
10.2.4 exact Developments
10.3 Render Legion S.R.O
10.3.1 Company Overview
10.3.2 Product/Service Landscape
10.3.3 Financial Overview
10.3.4 exact Developments
10.4 Luxion, Inc
10.4.1 Company Overview
10.4.2 Product/Service Landscape
10.4.3 Financial Overview
10.4.4 exact Developments
10.5 Christie Digital Systems USA, Inc
10.5.1 Company Overview
10.5.2 Product/Service Landscape
10.5.3 Financial Overview
10.5.4 exact Developments
10.6 Autodesk, Inc
10.6.1 Company Overview
10.6.2 Product/Service Landscape
10.6.3 Financial Overview
10.6.4 exact Developments
10.7 Siemens AG
10.7.1 Company Overview
10.7.2 Product/Service Landscape
10.7.3 Financial Overview
10.7.4 exact Developments
10.8 Adobe Systems Incorporated
10.8.1 Company Overview
10.8.2 Product/Service Landscape
10.8.3 Financial Overview
10.8.4 exact Developments
10.9 Dassault Systemes
10.9.1 Company Overview
10.9.2 Product/Service Landscape
10.9.3 Financial Overview
10.9.4 exact Developments
10.10 Nvidia Corporation
10.10.1 Company Overview
10.10.2 Product/Service Landscape
10.10.3 Financial Overview
10.10.4 exact Developments
10.11 Trimble, Inc
10.11.1 Company Overview
10.11.2 Product/Service Landscape
10.11.3 Financial Overview
10.11.4 exact Developments
10.12 Next Limit Technologies
10.12.1 Company Overview
10.12.2 Product/Service Landscape
10.12.3 Financial Overview
10.12.4 exact Developments
10.13 Corel Corporation
10.13.1 Company Overview
10.13.2 Product/Service Landscape
10.13.3 Financial Overview
10.13.4 exact Developments
10.14 SAP SE
10.14.1 Company Overview
10.14.2 Product/Service Landscape
10.14.3 Financial Overview
10.14.4 exact Developments
10.15 Chaos Group
10.15.1 Company Overview
10.15.2 Product/Service Landscape
10.15.3 Financial Overview
10.15.4 exact Developments

Other Related Market News :


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Mon, 01 Aug 2022 02:50:00 -0500 en-US text/html
Killexams : 3D CAD Modeling Software Market May See a Big Move: Major Giants Trimble, Autodesk, CAXA Technology, PTC

This press release was orginally distributed by SBWire

New Jersey, NJ — (SBWIRE) — 06/29/2022 — Global 3D CAD Modeling Software Market by Player, Region, Type, Application and Sales Channel is latest research study released by HTF MI evaluating the market risk side analysis, highlighting opportunities and leveraged with strategic and tactical decision-making support (2022-2030). The market Study is segmented by key a region that is accelerating the marketization. The report provides information on market trends and development, growth drivers, technologies, and the changing investment structure of the Global 3D CAD Modeling Software Market. Some of the key players profiled in the study are Autodesk, Dassault Systemes, PTC, Siemens PLM Software, Oracle, Sketchup (Trimble), Bentley Systems, Bricsys NV, CAXA Technology, Schott Systeme, Graphisoft, Intergraph Corporation, SolidWorks Corporation & ZWCAD Software.

Get free access to trial report @

3D CAD Modeling Software Market Overview:

The study provides comprehensive outlook vital to keep market knowledge up to date segmented by Architecture, Engineering & Construction (AEC), Manufacturing, Automotive, Healthcare & Media & Entertainment, , On-premises Software & Cloud-based Software and 18+ countries across the globe along with insights on emerging & major players. If you want to analyse different companies involved in the 3D CAD Modeling Software industry according to your targeted objective or geography we offer customization according to requirements.

3D CAD Modeling Software Market: Demand Analysis & Opportunity Outlook 2030

3D CAD Modeling Software research study defines market size of various segments & countries by historical years and forecast the values for next 6 years. The report is assembled to comprise qualitative and quantitative elements of 3D CAD Modeling Software industry including: market share, market size (value and volume 2017-2021, and forecast to 2030) that admires each country concerned in the competitive marketplace. Further, the study also caters and provides in-depth statistics about the crucial elements of 3D CAD Modeling Software which includes drivers & restraining factors that helps estimate future growth outlook of the market.

The segments and sub-section of 3D CAD Modeling Software market is shown below:

The Study is segmented by following Product/Service Type: On-premises Software & Cloud-based Software

Major applications/end-users industry are as follows: Architecture, Engineering & Construction (AEC), Manufacturing, Automotive, Healthcare & Media & Entertainment

Some of the key players involved in the Market are: Autodesk, Dassault Systemes, PTC, Siemens PLM Software, Oracle, Sketchup (Trimble), Bentley Systems, Bricsys NV, CAXA Technology, Schott Systeme, Graphisoft, Intergraph Corporation, SolidWorks Corporation & ZWCAD Software

Enquire for customization in Report @

Important years considered in the 3D CAD Modeling Software study:
Historical year – 2017-2021; Base year – 2021; Forecast period** – 2022 to 2030 [** unless otherwise stated]

If opting for the Global version of 3D CAD Modeling Software Market; then below country analysis would be included:
– North America (USA, Canada and Mexico)
– Europe (Germany, France, the United Kingdom, Netherlands, Italy, Nordic Nations, Spain, Switzerland and Rest of Europe)
– Asia-Pacific (China, Japan, Australia, New Zealand, South Korea, India, Southeast Asia and Rest of APAC)
– South America (Brazil, Argentina, Chile, Colombia, Rest of countries etc.)
– Middle East and Africa (Saudi Arabia, United Arab Emirates, Israel, Egypt, Turkey, Nigeria, South Africa, Rest of MEA)

Buy 3D CAD Modeling Software research report @

Key Questions Answered with this Study
1) What makes 3D CAD Modeling Software Market feasible for long term investment?
2) Know value chain areas where players can create value?
3) Teritorry that may see steep rise in CAGR & Y-O-Y growth?
4) What geographic region would have better demand for product/services?
5) What opportunity emerging territory would offer to established and new entrants in 3D CAD Modeling Software market?
6) Risk side analysis connected with service providers?
7) How influencing factors driving the demand of 3D CAD Modeling Software in next few years?
8) What is the impact analysis of various factors in the Global 3D CAD Modeling Software market growth?
9) What strategies of big players help them acquire share in mature market?
10) How Technology and Customer-Centric Innovation is bringing big Change in 3D CAD Modeling Software Market?

Browse Executive Summary and Complete Table of Content @

There are 15 Chapters to display the Global 3D CAD Modeling Software Market
Chapter 1, Overview to describe Definition, Specifications and Classification of Global 3D CAD Modeling Software market, Applications [Architecture, Engineering & Construction (AEC), Manufacturing, Automotive, Healthcare & Media & Entertainment], Market Segment by Types , On-premises Software & Cloud-based Software;
Chapter 2, objective of the study.
Chapter 3, Research methodology, measures, assumptions and analytical tools
Chapter 4 and 5, Global 3D CAD Modeling Software Market Trend Analysis, Drivers, Challenges by consumer behaviour, Marketing Channels, Value Chain Analysis
Chapter 6 and 7, to show the 3D CAD Modeling Software Market Analysis, segmentation analysis, characteristics;
Chapter 8 and 9, to show Five forces (bargaining Power of buyers/suppliers), Threats to new entrants and market condition;
Chapter 10 and 11, to show analysis by regional segmentation [North America, Europe, Asia-Pacific etc], comparison, leading countries and opportunities; Customer Behaviour
Chapter 12, to identify major decision framework accumulated through Industry experts and strategic decision makers;
Chapter 13 and 14, about competition landscape (classification and Market Ranking)
Chapter 15, deals with Global 3D CAD Modeling Software Market sales channel, research findings and conclusion, appendix and data source.

Thanks for showing interest in 3D CAD Modeling Software Industry Research Publication; you can also get individual chapter wise section or region wise report version like North America, LATAM, United States, GCC, Southeast Asia, Europe, APAC, United Kingdom, India or China etc

About Author:
HTF Market Intelligence consulting is uniquely positioned empower and inspire with research and consulting services to empower businesses with growth strategies, by offering services with extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist in decision making.

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Tue, 28 Jun 2022 22:02:00 -0500 ReleaseWire en-US text/html
Killexams : Prefab: The Latest Architecture and News
  1. ArchDaily
  2. Prefab

Vantem, a Startup Founded by Bill Gates, is Building Cost-Effective Net Zero Housing

Self-powered Homes That Pay for Themselves by Producing Clean Energy

Courtesy of Cosmic Buildings
Courtesy of Cosmic Buildings

Now that the effects of climate change are visible and indisputable, consumers are more environmentally conscious than ever. In fact, as a United Nations 2021 study suggests, 85% of them reveal that sustainability plays a key role when making their purchase decisions, motivating businesses and manufacturers to respond accordingly. This explains the rising demand for electric vehicles and products made of renewable or recyclable materials. However, architecture – and especially traditional housing – seems to be several steps behind compared to other industries. Although there are numerous efforts to move towards a greener built environment, the way most buildings are made today continues to be outdated, creating tremendous amounts of waste and significantly contributing to the global carbon footprint.

Off-Site Construction is Radically Changing the Rules of Architectural Design

The popularity of pre-designed and pre-fabricated homes is growing, moving much of the construction process from the building site into factories. While countries like Singapore, Australia and the United Kingdom are increasingly adopting modular buildings to meet labor and housing shortages, Nordic countries like Sweden already build 90% of residential single-family houses in prefab wood. Despite the exact surge in interest, off-site building is by no means a new concept. In fact, the construction method has been present throughout history in many attempts to consolidate its use in construction: as far back as A.D 43, the Roman army brought with them prefabricated forts to Britain, while Japan has been building in wood off-site and moving parts in pre-assemblies for at least a thousand years.

Timber’s Prefab Advantage: How Offsite Prefabrication and Wood Construction can Boost Quality and Construction Speed

Prefabrication is not a new concept for architects, but its usage is evidently on the rise. With today’s limited spatial capacity and need for cost efficiency, the industrial strategy of architectural production has shifted towards an all-around-efficient approach, in some cases assembling projects in a matter of days or weeks [1][2].

Prefabricated wood components, used in both wooden frames and mass timber constructions, have helped solve many design and engineering challenges. In addition to material and time efficiency, reduced waste, and cost control [1][2], prefabricated wood elements offer the advantages of high performing and energy efficient passive designs [3].

Timber’s Prefab Advantage: How Offsite Prefabrication and Wood Construction can Boost Quality and Construction SpeedTimber’s Prefab Advantage: How Offsite Prefabrication and Wood Construction can Boost Quality and Construction SpeedTimber’s Prefab Advantage: How Offsite Prefabrication and Wood Construction can Boost Quality and Construction SpeedTimber’s Prefab Advantage: How Offsite Prefabrication and Wood Construction can Boost Quality and Construction Speed+ 8

Plant Prefab Announces Flexible ADU Line for Sustainable Living

Call for Entries: Prefab Glamping Villa for Moto GP Lombok 2021

PREFAB Glamping Villa
International Ideas Competition
Lombok 2020
Competition Brief
In 2021, Indonesia will host the prestigious motorcycle race Moto GP for the first time. This world-class motor racing event will be held on a new circuit in the Mandalika Special Economic Zone on the island of Lombok in West Nusa Tenggara, Indonesia.

Currently, Lombok lacks enough places for tourists to stay. Over 60,000 more hotel rooms are estimated by the government to be needed for this event. However, community members can build prefab glamping areas around remote villages using locally available materials. Prefab Glamping Villa is an open-ideas competition to prepare pleasant temporary living

Brooks + Scarpa Design a Toolkit for Affordable Housing

IKEA Explores Future Urban Living for the Many

Some assembly required for this vision of future urban living. Known for simple, well-designed, flat-pack furniture, IKEA is proposing expanding their DIY-model to a much larger scale: entire city centers. Democratic Design Days is an annual event where IKEA introduces its upcoming brands and collaborations, this year featuring The Urban Village Project, a collaboration between SPACE10 and EFFEKT Architects. After two years of research, SPACE10 (IKEA’s global research and design lab) is releasing their vision to the public for a new way to design, build, and share our homes, neighborhoods, and cities.

IKEA Explores Future Urban Living for the ManyIKEA Explores Future Urban Living for the ManyIKEA Explores Future Urban Living for the ManyIKEA Explores Future Urban Living for the Many+ 30

Lumicene Designs Minimalist Prefab with Curved Glass to Connect with Nature

How Modular Construction Could Offer a Lasting Solution in the Affordable Housing Crisis

This article was originally published in Autodesk's Redshift publication as "How Building Modular Homes can Help Fill the Affordable Housing Gap."

“Modular” isn’t a construction product; it’s a construction process. This is according to Tom Hardiman, executive director of the Modular Building Institute (MBI), whose members include more than 350 companies involved in the manufacturing and distribution of modular buildings, including multifamily homes.

Carlo Ratti Designs Prefab Housing for Rural India

Architecture practice Carlo Ratti Associati has designed a low-cost prefabricated housing system for Indian non-profit WeRise. The new "Livingboard" system was made so that homeowners can build any structure they like on top of it. Made as a pilot project to encourage rural housing development, the system is being tested in a village outside Bangalore. As a portable "motherboard", the design provides homeowners prefabricated and flat-packed elements like waste management and water treatment systems.

Yves Béhar Unveils LivingHomes Accessory Dwelling Units in Los Angeles

Italian Architect Designs Folding House That Can Be Built in 6 Hours

Prefab Pop-Up Shelter Designed for Burning Man and Perfected for Disaster Relief

via Advanced Shelter Systems
via Advanced Shelter Systems

Christian Weber, a 20-plus year veteran of the Burning Man festival has learned a few tricks on the Playa. Shelter from the harsh Black Rock Desert winds, heat, dust and cold nights are attributes of an experienced camp. “Every year we unload our camp out of the container and use our container as our kitchen. It literally has fold-down tables [and] air conditioning… and when we’re all done, we throw it back in the container and it’s ready to go for next year.”

Ten Fold Designs Revolutionary Structure that Self-Deploys in Minutes

Eight minutes. That is the length of time UK-based company Ten Fold Engineering’s self-deploying structures can transform itself from a portable rectangular container into a fully habitable space that can be used for either the residential or service sector. Transported by truck, the company offers a shelter that is energy efficient, eliminates labor costs, and is highly customizable in an effort to revolutionize the possibilities of prefabrication and construction.

10 Projects That Illustrate the Huge Potential of Prefab

Prefabrication is not a new idea for architects, but its usage is arguably on the rise. Using prefabricated materials can keep your costs down, as well as make your project more sustainable and efficient. But for this to happen, there must be a defined process of construction, which respects the architectural intent and integrates the entire structure with the building's facilities. This way, the work can be carried out in the shortest time possible, and the cost of labor and maintenance is reduced, as is the waste of materials.

The five designs selected below adopt prefabricated materials and demonstrate the benefits that it brings to the creative design strategy. Read on to see what each of their architects said about their prefabrication strategy.

Mendes da Rocha, FUKSAS & PJAR Architects Design Pre-Fab Homes for Revolution Precrafted

Adding to their collection of pre-fabricated houses by top designers and architects, Robbie Antonio’sRevolution Pre-Crafted” has released 3 new designs by Paulo Mendes Da Rocha + Metro, Massimiliano & Doriana Fuksas, and Philip Johnson Alan Ritchie Architects.

The three designs follow Revolution Pre-Crafted’s goal of democratizing the design of pre-fab structures, as they offer a line of products that incorporate the distinct spatial and social brands of master designers. The new houses join options from architects including Zaha Hadid, Sou Fujimoto, Daniel Libeskind and Gluckman Tang.

Free Modular House for the Best Place in the World

Add the most beautiful place in the world for DublDom on the map and win a modular house DublDom 26!

Why are we looking for your place?
We created DublDom so people could live closer to nature. It was designed to fit the harmony of any landscape and become a perfect frame for any wonderful view. In order to see the most beautiful place in the world from the DublDom window, we are ready to provide it to the landowner absolutely free.

Fri, 20 May 2022 17:41:00 -0500 en-US text/html
Killexams : Vendor » Autodesk

Data Ops Upgrade Targets App Performance

The field of data operations is undergoing a shift toward automated tools designed to boost application performance and, with it, productivity, as data sets grow. With that in mind, "data ops" startup Unravel Data this week unveiled the latest version of its application performance management platform that automates data operations tasks ranging from problem discovery to root-cause analysis and resolution. Read more…

Tue, 19 Jul 2022 12:00:00 -0500 text/html
Killexams : Undergraduate Research and Creative Collaborations

Faculty-Undergraduate Student Partnership Spotlights

Undergraduate Spotlights


Undergraduate Spotlights and Partnerships

Undergraduate Researcher Spotlight: Vicente Cayuela Aliaga '22

artwork depicts a human face carved into a tree

Majors: Studio Arts: Sculpture and Digital Media Focus
Minors: Architectural Studies, Film, TV, and Interactive Media
Faculty Project Mentors: Catherine Della Lucia, Joe Wardwell
Current Focus: Studio Honors Thesis

Brandeis senior and artist Vicente Cayuela Aliaga is one of eight undergraduate recipients of a Fall 2021 Fisher Explorer Grant. He was also awarded a 2021 Remis Summer Study Grant to support his projects and studies in Fine Arts for his novel explorations of alternative photography, among them creating constructed photography sets and paper sculptures with cyanotype prints, as well as the Steven M. Bunson ’82 Internship Fund in the Arts WOW from the Hyatt Career Center. His sculptural and photographic projects are being exhibited in two upcoming group exhibitions at the Griffin Museum of Photography.

Vicente’s creative contributions extend beyond Brandeis. A successful internship at the Griffin Museum of Photography prepared him to accept his current position as Lead Content Producer for Video and Social Media. This previous museum experience also allowed him to become the current Lynn Warner Curatorial Intern at the Rose Art Museum.

Vicente recently had a conversation with Janavi Swamy, ’23, URCC Undergraduate Assistant. The conversation has been edited for clarity and length. 

Can you tell me about your creative project and what questions you're exploring?

I am exploring the intersections of photography, object-making and readymades. By merging these elements together, I try to expand the ways in which photographs can be constructed as well as the ways in which they can exist in space. Objects not only carry sociocultural meaning, but they also play a role in the construction of our personal and collective identity. Photography is a great medium because it is a means for both societal and self-representation. My Studio Art Thesis started as a reaction to our alienation from nature. However, I have recently started feeling more comfortable exploring my own juvenile experiences through my photographic practice… By incorporating objects that have both autobiographical and larger cultural significance, I create complex narrative compositions that are both comical and melancholic. I am inspired by romanticized ideas of teenage angst, nostalgia and my own coming-of-age. These photographs address seldom-talked issues about adolescence, including drug addiction, domestic abuse, loss, trauma, lack of guidance, sexual alienation, and social isolation. 

What in particular sparked your interest in photography and these projects?

I'm interested in merging digital and physical mediums because digital media has way more potential for mass cultural engagement than other artistic practices. At the same time, it is paramount for me to incorporate material elements into my photographic practice as a way to honor the physicality of manual labor. I come from a family of wood and textile workers. I lived in a carpentry workshop most of my childhood, so I developed an affinity for manual work and aesthetics from a very early age. I think this is my own way to keep that connection alive.

I discovered alternative photographic processes at the Griffin Museum. I like alternative photography because it’s very physical and process based; you're not just pressing a shutter. During the summer of my internship, I got a Remis Grant from the Fine Arts Department to explore the cyanotype process. Cyanotypes have a bad rep because it's a very accessible and straightforward alternative process. By making sculptures out of the prints I want to show that it's not the medium that's limiting; which is what I have been exploring in addition to my constructed photographic sets. One of my sculptures is being exhibited at the Winter Solstice exhibition at the Griffin Museum in December.

This fellowship that you mentioned, was this the funding for your project? 

Last summer (2021), the Remis grant allowed me to start working with cyanotypes. This semester, I got the new Fisher Explorer Grant which I will use to pay for the face mounted acrylic prints of my constructed photographs that will be exhibited in another group exhibition I have in March. In addition to the courses I am taking at Brandeis, I enrolled in the Photography Atelier 35 Course, which is a professional project and portfolio development course that culminates in an exhibition at the Griffin Museum. Last summer, I was also awarded the Stephen M. Bunson ‘82 Internship Fund in the Arts from the Hyatt Career Center’s World of Work (WOW) Fellowships. That program funded my internship at the Griffin Museum before I became their Lead Content Creator.

How did you find out about opportunities for undergraduates and creative scholarships?

I am always looking for opportunities to pursue the things that I am passionate about. I am a very driven person. I’m also very stubborn and also very broke, which is just an awesome combination! I think that when you come from the “Global South,” you know the reality you’ll have to go back if you don't work hard enough. In high school, I was one of the two students in my country that were selected for the EducationUSA Opportunity Funds. This program allowed me to study abroad because it covered all my college application expenses for two years, including visa, plane tickets, and preparation for language tests and the SATs. Thanks to EducationUSA, I was able to receive a Wien International Scholarship at Brandeis, which is a part of a global network of scholars. As an undergraduate, I have received multiple creation grants from Brandeis to work on my creative projects. There are many resources out there and the Internet is a thing. Following the Creative Arts Instagram (@createatbrandeis) is a great way to keep up to date with creative opportunities that are happening on campus.

That's amazing! Have you found any unexpected benefits from your project so far? 

I’m probably way more comfortable exploring my own identity and society through my art than I was before… When I began incorporating more of my personal experiences into my photographs, people related to them way more than anything else I had done before. In a certain way, my practice became a tool for communication. It allowed me to connect with people at a different level and that's all I care about, really. The visual arts are probably the most alienating discipline for everyday people, especially to those like me that did not have any access to high culture. In my work, I am addressing the habits of a generation that is not only tired of elitism, we also have a very sarcastic sense of humor to cope with the ridiculous state of the world we live in. I incorporate a lot of camp aesthetics and juvenile paraphernalia as a way to capture this numbness and cynicism. Making art that intentionally reacts to cultural issues is hard because you have to take a stance. For a long time, I was not willing to do that. My creative projects have allowed me to become more loose and at the same time more intentional when tackling social issues that I care about in my work. I like that I am not taking myself too seriously anymore.

What are some of the major challenges you have faced during the process and what steps did you take to overcome them? 

The biggest challenge is time and energy. I am taking a full academic load and I work three jobs. At the same time I’m job hunting so I don’t fall off the face of the earth after I graduate. My art practice comprises many stages. I start by folding paper or making prints and then turning them into sculptures, or maybe making plaster casts which I paint and photograph later in nature. I print pictures and collage them to build photographic sets. So, I have to go out to collect objects and arrange them in a way that I can create connections between them. I survey people and my friends about their own youth experiences to see if what I am making is relevant to my generation. After I finally get to take a picture of a set, it’s not done because there is all this post-production work involved.

Another challenge I have had to face is that a lot of people look down at art students because they think arts are not valid professional enterprises. Societal perception around the arts needs to change. The same people that look down at the arts are the ones who benefit from the work of creative people daily and want their logos designed for free. Creatives and artists are everywhere, and they make daily contributions to society.

Did you receive guidance or inspiration from anybody in particular?

Yeah! I’ve received a lot of guidance from a lot of people at Brandeis. Sheida Soleimani has been one of my biggest inspirations at Brandeis, both conceptually and in the production process of my own work. Her work is so aesthetically interesting, but it also tackles identity and political issues in a very cerebral way. She introduced me to constructed photography in “Introduction to Digital Photography,” one of the more impactful classes I’ve taken at Brandeis. Mark Delello at the Sound and Image Media Studios (SIMS) has also been a great mentor. I have worked at SIMS for three years. Thanks to Mark, I have been able to expand my multimedia skills and work for different creative projects in the Brandeis community. The media lab is a great resource for students, because we have access to all sorts of professional software and equipment.

Did you enroll in any creative project for credit and, if so, which courses?

Yes. Over the summer I took the internship class that you need to take as an international student in order to be eligible to work off campus. But this semester, I am doing independent study as part of the academic component of my internship class with lauren woods (she always uses lower case letters.) She was my Video Art professor at Brandeis before the pandemic hit. I am interested in the measures museums are setting in place in order to ensure broader cultural representation, such as deaccessioning works in order to diversify their collections, which is a very controversial topic. Woods was the perfect fit because she specializes in monuments, public memory, and sociocultural practice. She's definitely someone who I look up to for her social engagement and understanding of cultural institutions. I am also enrolled in the Honors class with Studio Art Faculty Joe Wardwell and Catherine Della Lucia.

The images below are (top to bottom):

  1. Vicente Cayuela Aliaga at the Griffin Museum of Photography
  2. Untitled Cyanotype Sculpture
  3. Family Dinner
  4. Extracurriculars
Photo credits: Vicente Cayuela Aliaga


Faculty-Undergraduate Student Partnership Spotlight: Brandeis Educational Justice Initiative

The Brandeis Educational Justice Initiative (BEJI), founded in January 2020, is an emerging program that enables Brandeis students to provide educational opportunities for individuals impacted by the carceral system. BEJI was founded by three full-time faculty members: Rosalind Kabrhel Associate Professor of the Practice in Legal Studies, John Plotz, Professor of English and Barbara Mandel Professor of the Humanities, and David Sherman, Associate Professor of English, to further the University’s core values both within the curriculum and through co-curricular opportunities for students through partnerships with external organizations.

BEJI nurtures the growth of undergraduate and graduate students from their early curiosity about the criminal justice system through participation in hands-on carceral education programs and by supporting their pursuit of innovative research. Some students initially choose to become involved with BEJI through course offerings, among which is the Legal Studies Practicum LGS145a Experiences with Justice, offered every semester. The practicum is a place where students can develop critical understanding about the foundations of the criminal justice system and mass incarceration.  Students are provided opportunities to assist in the delivery of BEJI’s educational programs and reflect upon their experience as well as explore their own research areas of interest in a supportive classroom environment. The practicum can also serve as a springboard that encourages further investigation after its completion, fostering a sustained intellectual community. By working directly with individuals within and impacted by the carceral system, students are afforded a unique and valuable perspective in their understanding of mass incarceration, an important social justice issue. 

Whether or not they choose to pursue coursework, as students become more involved in and experienced with BEJI programing they have the flexibility to work with more than one program and pursue multiple areas of interest. For example, students can tutor incarcerated students one-on-one through BEJI’s partnership with the Petey Greene Program, assist with a semester long skill development workshop series for recently released individuals through our Partakers Empowerment Program, or assist a graduate student or professor teaching a credit-bearing course to incarcerated individuals.  BEJI also hosts a practicing group that explores carceral themes. This diverse experience gives students more than one perspective and enables them to explore multiple avenues of research investigating the carceral system. Students who work with BEJI also have the opportunity to pursue leadership roles in BEJI itself. BEJI presents an opportunity for students to be as involved as they like, with participation stretching from one to multiple semesters, including over the summer and winter recesses.  The chart below illustrates a student’s possible path through BEJI.

process flow starts with LGLS 145 A (2 credits) Intro to BEJI, then BEJI leadership and/or Other course credits, and finally with Supported research/special projects

Brandeis senior Caroline O. is an exemplary case of a student whose research interests are supported by BEJI and the Undergraduate Research and Creative Collaborations Office (URCC).  Caroline was initially inspired to work with BEJI after taking Professor Rosalind Kabrhel’s course, LGLS 141b Juvenile Justice: from Cradle to Custody as a sophomore. She worked with BEJI as a junior, serving as a teaching assistant to Professor David Sherman when he taught a poetry class to students in custody at the Department of Youth Services. As an English major, this experience offered a unique opportunity to bridge her academic interests. Caroline then decided to examine this experience further by developing her own research project; she was an inaugural recipient of the Jane Kahn ’77 Undergraduate Research Fellowship, which funds student research focused on emerging issues in criminal justice reform. Caroline reflected on these experiences:

I was fortunate enough to be a recipient of the Kahn Fellowship, in which I had the opportunity to delve deeper into the world of juvenile justice, and how creative arts might help those who are involved in the system. While doing this research, I was also teaching poetry with Professor Sherman to those in the juvenile facilities. These incredible experiences helped shed light on how different fields of interest--for me, being English and juvenile justice--can interact with one another to hopefully create change.

Students interested in pursuing a relationship with BEJI can contact any of the three founding faculty members, Rosalind Kabrhel, John Plotz, and David Sherman, as well as Holly Robbins or Rachel Dale, or register for coursework offered by the Legal Studies Program.

portrait of Caroline OCaroline O, '22

URCC Undergraduate Spotlight: Natasha Chaiyarat '22


Natasha Chaiyarat
                                            Natasha Chaiyarat '22

What was your research project topic? What research questions did you explore?

My research subject was on the relationship between public interest groups and the United States Supreme Court. I focused primarily on two key moments in history: Roe v Wade and the nomination of Sandra Day O’Connor. I sought to understand how different groups such as the American Civil Liberties Union (ACLU) and Americans United for Life (AUL) understood the Court and their relationship to it. I explored the changes and continuities of the Court’s relationship to the people and how it became a magnet of discourse.

What sparked your interest in your chosen academic research area?

I’ve always had a passion for history. My interest in the courts heightened during the 2016 presidential election. Amidst the rampant misogyny and sexism, I feared the future changes to the courts and what it would mean for women like me. I used my fear and anxiety to solidify my plan to become a lawyer and advocate for women’s rights.

How did you find out about opportunities for undergraduates to do research and creative scholarship, and how did you get started?

I did a lot of googling and used keywords such as “law,” “legal,” “research,” and “undergraduate.” I also expanded my LinkedIn network to gain a broader view of research opportunities promoted by my peers.

powerpoint slide that has Natasha's name and says "about me"What type of funding have you received for your project, including grants, fellowships, and paid research assistant positions?

I received a stipend for the paid research position, the American Bar Foundation Summer Undergraduate Research Fellowship.

Did your experience have unexpected benefits to you?

It helped Improve my self-confidence. My role as a research assistant was influential because the sources I chose would help to create a narrative about the people and the Court. In other words, I was responsible for ensuring that the voices that are often gone unheard in history were included. My experience as a research assistant at the American Bar Foundation reinforced the notion that I have valuable insights that will shape the way history is told.

What were some challenges or obstacles you faced during this process and how did you overcome them?

The most challenging part of the process was synthesizing all the information I gathered. I overcame this challenge by adhering to the recommendations that my mentor suggested and kept in mind that brevity was my best friend.

From whom did you receive guidance or inspiration?

My mentor, (Christopher Schmidt, Professor of Law; Associate Dean for Faculty Development; Co-Director of the Institute on the U.S Supreme Court, Chicago-Kent College of Law) was my main source of guidance and I appreciated how he made space to check in with me and how I was doing in the program aside from the research he asked of me.

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CLARC – Ancient History and New Technologies Come Together in CLARC’s New Research Agenda

Dr. Ratzlaff laser scanning CLARC artifacts with the FARO laser arm on loan from the Autodesk Technology Center in partnership with the Brandeis Techne Team.
Dr. Ratzlaff laser scanning CLARC artifacts with the FARO laser arm on loan from the Autodesk Technology Center in partnership with the Brandeis Techne Team.
In the Classical Artifact Research Collection (CLARC), Brandeis undergraduates are given opportunities to work with both ancient artifacts and cutting-edge technologies.

Through an internship program within the CLARC, students are encouraged to create their own research projects, working hands-on with artifacts. The CLARC includes more than 800 artifacts: ceramics, glass, statuary, jewelry, and coins from the ancient Mediterranean. The artifacts date from the Bronze Age to the Byzantine period and provide the Brandeis community with a unique lens through which to study ancient history. Joshua Aldwinckle-Povey (CLARC intern ’20-21) notes that, "Before becoming a CLARC intern, I had only ever studied history through texts and through others’ interpretations. Working directly with material culture has given me a new way to tell the stories of human history and there are many to be found in CLARC's collection!"

Draken Garfinkel (’23) curates his exhibit in the Goldfarb library entitled “Artifacts of Luristan.”

Draken Garfinkel (’23) curates his exhibit in the Goldfarb library entitled “Artifacts of Luristan.”

While CLARC boasts an impressive permanent collection, exact acquisitions provide interns with further opportunities to interact with material culture hands-on. This summer, Dr. Alexandra Ratzlaff (Classical Studies), the director of CLARC, established an agreement with the Joint Expedition to Caesarea Maritima Project and Drew University to bring an assemblage of Roman ceramics to Brandeis. This material, which consists of more than 5,000 ceramic fragments will allow Brandeis students to gain unique insight into the process of archaeological study as they work alongside Dr. Ratzlaff to document, interpret and eventually publish the ceramics. This new collection of pottery is the basis of a course being offered for the first time in Fall ’21, “Pots, Processes and Meanings: A Practicum in Archaeological Ceramics.” In this course, both graduate and undergraduate students work to analyze, document and curate the pottery.

 Joey Kornman gives a thumbs up to his newly completed library exhibit on Roman Coins.

Joey Kornman gives a thumbs up to his newly completed library exhibit on Roman Coins.

Each year, the CLARC undergraduate interns develop thematic projects on targeted groups of artifacts. The final product of their research and analysis is the curation of a museum exhibit displayed in the Brandeis library. In the Spring ’20 semester, four new displays were installed in the library. The exhibitions are entitled “Roman Coins”, “The Utility of Ancient Artifacts Represented Through the Physical Senses”, “Linear A and Cyrus Gordon” (in cooperation with the Brandeis Archives), and “Artifacts of Luristan.” Draken Garfinkel (CLARC Intern ‘20-22) conducted research on a group of metal and ceramic artifacts from the ancient region of Luristan (modern Iran). Of his experience working in CLARC, Draken says, “As researchers we combine data from disparate sectors and synthesize it into meaningful conclusions: One time to identify a certain axe-head I checked out books on ancient artifacts from Goldfarb, reviewed the collections of museums online, and read excavation reports from nearly 80 years one day. It amazes me how much of the data we seek is already out there, just waiting to be connected properly.”

Students create 3D replicas in miniature of Hellenistic mold-made bowls.

Students create 3D replicas in miniature of Hellenistic mold-made bowls.

Graduate students are also encouraged to work in CLARC. Nicole Constantine (MA ’22) is the Graduate Supervisor of the collections, and her role includes overseeing interns’ research projects. “For graduate students,” Nicole says, “CLARC provides a unique opportunity for pedagogical growth, as we learn how best to support students' interests and help them to create meaningful research projects within the collection. During weekly check-in meetings with the interns, we hear about the progress of everyone’s research and share ideas for how to expand our research goals.”

Along with more traditional methods for studying artifacts, students in CLARC are also trained to use a variety of technologies to photograph and 3D model the artifacts they study. According to Constantine, “In CLARC, we explore best practices for the 3D documentation of artifacts, including photogrammetry, structured light and laser scanning. We have the flexibility to design different methodologies and experiment with a wide variety of tools.” The 3D artifact models created by students will be featured in a Virtual Reality CLARC Museum, which will launch this winter. The VR Museum will allow anyone to tour the collections and interact with the artifacts, creating a accessible, immersive experience. Jalon Kimes (CLARC Intern ’20-22) is designing dynamic VR scenes in which the artifacts will be displayed, “I would describe my learning experience as a CLARC intern has been a very exploratory one. As the VR specialist, once we decided on a goal for each part of the project, I have the freedom to explore and learn about many different methods for achieving the final product. My 3D modeling and texturing skills have continually improved throughout this internship. I have also learned more about the architecture and materials used to create these environments.”

Alongside her role as director of CLARC, Dr. Ratzlaff also serves as the Project Lead for the Brandeis Techne Group, an interdisciplinary team of scholars and researchers working to study the digital imaging and 3D modelling of archaeological materials.

A Roman glass vessel is given a new housing as part of the CLARC interns artifact conservation project.

A Roman glass vessel is given a new housing as part of the CLARC interns artifact conservation project.

The Techne Group includes members of the Research Technology and Innovation Department - Ian Roy, Tim Hebert and Hazal Uzunkaya - as well as Brandeis graduate student Nicole Constantine and Jalon Kimes, an undergraduate student and CLARC intern. Since 2019, the Techne Group has held a residency at Boston Autodesk Technology Center. Since COVID-19 prevented the Techne Group from accessing the excellent resources available to them at Autodesk, Dr. Ratzlaff organized the loan of a Faro Laser Scanning Arm to CLARC in Fall ’20. With this technology, the Techne team was able to 3D model a variety of CLARC artifacts that are difficult to model using other methods. The 3D models produced with the Scanning Arm will be displayed in the virtual reality museum, and the project allowed the Techne Group to further explore best practices for 3D modelling a variety of ancient materials.

Jalon Kimes (’23) showcases a Roman warehouse where artifacts found in CLARC may have originally been stored. As part of the virtual reality CLARC in development, this is one of several ‘environments’ created by Kimes for participants to experience while learning about artifacts and the ancient world.

Jalon Kimes (’23) showcases a Roman warehouse where artifacts found in CLARC may have originally been stored. As part of the virtual reality CLARC in development, this is one of several ‘environments’ created by Kimes for participants to experience while learning about artifacts and the ancient world.

CLARC is looking forward to a year of interesting and engaging projects with a new cohort of interns. Dimbiniaina Raveloson (CLARC Intern ‘21-22) shares his excitement about the upcoming year, “I thought working in CLARC would be the best of both worlds. The classics courses I have taken in the past year has encouraged me to put my learnings to practice and work hands-on with the information I learned. I am interested in learning about the technologies currently used to date and analyze artifacts. I am also interested in working hands-on with material culture to identify patterns and themes to understand these artifacts and the people who used them.” Sasha Astrof (CLARC Intern ‘21-22) shares this excitement - “I think working with artifacts first-hand is amazing -- it feels like I'm going to touch history, and by working with the physical artifacts, I am also getting to leave my mark.”

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Erin Magill and Ruth Rosenblum

URCC Undergraduate Assistant Natasha Chaiyarat ‘22 interviewed two undergraduate students (Erin Magill and Ruth Rosenblum) on their research at Brandeis for the May 2021 issue of the URCC Newsletter. The interviews are provided below.

Erin Magill

Photo of Erin MagillChaiyarat: My name is Natasha and I'm a junior. I work with the Undergraduate Research and Creative Collaborations Office and this interview is to just get an understanding of your undergraduate research experience. What is your subject of research and what made you interested in research in the first place?

Magill: We [the research group] started with helping build a linguistic corpus, which is the DID recordings of children who speak Russian- growing up in Russian speaking households, but in the United States, Germany and in Russia- and then transcribing all of that speech, and then annotating it for linguistic information. So, anybody can then- once it's published- use this corpus to do research on Russian and language acquisition, bilingual language acquisition. The way I started with it was this summer by working as an annotator doing segmentation on the data where I was listening to the recordings and practicing the transcripts and essentially breaking it up into sentences so that people can search the corpus when it's published and get the data in the right units. The segments that I was making are what you will end up searching for and getting a relevant amount of language.

Chaiyarat: How did you get interested in this topic?...Are you a major in Linguistics?

Magill: Yeah I love Linguistics and French and Francophone studies, but I've also taken Russian. I'm hoping to minor in that and so I ended up working for the project because I was asked by Professor Malamud, who's a Linguistics professor and Professor Dubinina, a Russian professor… I had both of them in class and they were looking for people who had a background in Linguistics and also spoke Russian.

The amount of Russian I spoke when I started working on the project was small. I had taken a year Russian classes, so I was quite a bit intimidated by the idea of working in a Russian-speaking environment, but I'm sure I was slower than other people doing segmentation; I was managing to at least understand.

Chaiyarat: That's awesome. If you could just talk a little bit more about your relationship with your mentors? You said that when you were dealing with the Russian it was kind of nerve wracking a little bit, so how did you maneuver your experience and how did your mentors help you?

Magill: First, I think they both were more confident about my ability to do the work in Russian then I was myself. So, I got the instructions about what I was supposed to do, and I was like, it was so far over my head in my opinion. I was overwhelmed and I was also thinking, if Professor Dubinina and Professor Malamud think I can do this, I must be able to.

Chaiyarat: I would like to talk more about- you mentioned that it's a group thing. Like you have two mentors, you have another person working, so how is that? What is the dynamic like working on a group research effort?

Magill: When we were building the corpus we're all doing the same annotation job. So, we would have a meeting once a week to meet and go through what questions we had, talked about it with Professor Malamud, and now we still have weekly meetings. But the three of us each have our own separate subject that we're learning about. I'm learning about the way that children make requests in different languages, and how requests are made in different languages, and then how children start learning to make requests- especially in Russian. I've been looking at the Russian equivalent of the word, “please”. And then Ruth [Rosenblum] is looking at passes, which I’m sure she'll talk more about, and Keren is looking at gender and case acquisition. So, the three of us are all doing really different areas of linguistics that have to do with Russian language acquisition.

Then once a week we get together and take turns presenting what we've learned about and then discussing it. So, we're all involved in each other's research projects in the way that- we're seeing the presentations and are there for the discussions, so we have some idea of what everybody else is working on.

Chaiyarat: Could you reflect on the research, like the process so far, what would you say has been the greatest advantage and the biggest challenge that you've experienced while working on this?

Magill: The biggest challenge is definitely not being fluent in Russian. So, one of the big things I've learned is how to operate in our Russian-speaking environment. Also, I have learned from the research part of it how to critically read studies that other people have done and think about, not just what can this teach me but also what other questions it raises that haven't been answered: How can it be improved upon? How can we use the data we now have to get a better answer to a question?

Chaiyarat: You've definitely developed more avenues of problem solving different perspectives and techniques. Did you receive any type of funding or grants for your project?

Magill: Yeah, I'm in the research experience for undergraduates, I know the corpus building project, and the two professors, got a grant to get undergraduates involved.

Chaiyarat: Is there anything else you want to say about your experience, if you have any advice for students?

Magill: I didn't realize I was doing this when I started college, but I took a lot of classes in my linguistics major in freshman and sophomore year and that I realized later that it allowed me to do things like research as an upperclassman. I already quickly got that background, instead of waiting until I was an upperclassman to take classes, that you would need to do research for.

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Ruth Rosenblum

Chaiyarat: My name is Natasha and I'm a junior. I work with the Undergraduate Research and Creative Collaborations Office and this interview is to just get an understanding of your undergraduate research experience. Could you provide me information about what your academic project is and the research or creative questions that you're exploring?

Rosenblum: The project is a linguistics project and it has sort of two parts. So first we're just building a corpus of speech…The goal is to build a one-million word corpus and annotate with different linguistic information. We were doing morphological imitation and syntactic annotation, things like that. And then, once that corpus is built, it can basically be used to do different sorts of research on the Internet. Like anyone interested in Russian child speech or like Russian acquisition or things like that or comparing modeling will to bilingual acquisition could use it to do that research on it. Now that the corpus- parts of it-are built in, parts of it are very close to being finished, we're starting to do our own research on it. My group has undergrads that are working on this project, each person is doing their own research. Specifically, I’m doing research about the acquisition of passive constructions in Russian. And the goal is to compare how multilingual kids that grow up only speaking Russian acquire assets to help them speak Russian and German, and in English, like kids that grow up in English-speaking, German-speaking countries.

Chaiyarat: What sparked your interest in linguistics research?

Rosenblum: I took a couple of classes in Linguistics and thought it was really cool. I didn't think I was going to do Linguistics before college. I thought I was going to do Math and Computer Science and then I took a Linguistics class, and it was really interesting. I started exploring Linguistics and General Intro core classes. Also, just because the project requires knowledge of Russian- or at least the part I'm doing requires knowledge of Russian- when I took a Russian class at Brandeis the professor, who is also working on the projects, asked me if I would like to participate and that seemed really interesting.

Chaiyarat: This wasn't something that you actively pursued? It was an opportunity that came to you?

Rosenblum: Yeah, I knew both professors; one is the Linguistics professor and one is the Russian professor and can you believe it, I have some experience in Linguistics and some experience in Russian, and that's why they asked.

Chaiyarat: How did you find out about opportunities for undergraduates to do research? I know you mentioned they scouted you, but how did you get started with the whole research process?

Rosenblum: I think in the very beginning, I was just doing annotation and so I didn't even know that I was going to work on it for a long time. It was just kind of like; we need people to do annotations that know Russian basically. Then I think, so the grant for specifically undergraduate research, which is when we started doing our own research on projects and that was this year. I think that's pretty much it…

Chaiyarat: That makes total sense. Were you always interested in research, apart from linguistics? Was that something that kind of interested you?

Rosenblum: Yeah, I started working on this and the middle of freshman year, I think. So, I think I was definitely interested in it, but wasn't thinking specifically about opportunities yet. Definitely when they told me about it, I thought it was really cool, in part because they wanted to do research that's cool.

Chaiyarat: [How is] your relationship with your mentor and how are the dynamic is between you guys.

Rosenblum: I really liked my mentor. I really enjoy working on the projects with her; I took two classes, I think three. I'm taking one class with her now so three in total. I think part of the reason that I agreed to the project and I'm enjoying the project is because I really liked her as a professor, and I'd known her before that. That helped…The dynamic, I think, is pretty casual, like a lot of the meetings we have. All the people that are working on the project and some of them are not Brandeis students…so it's a very diverse group of people, I guess, because English-speaking people and Russian-speaking people and people in the Ukraine and students in the US and all these people working together and, yeah, I think it makes the dynamic a lot less formal, I feel like, then if it was just a professor and student.

Chaiyarat: What were some challenges or obstacles that you face during the process and, if you could talk about how you overcame them, that'd be really cool.

Rosenblum: Yeah, I think one thing that could be difficult for not even just me specifically, but the group in general, would be communication and organization. Because as I said, a lot of people are in different countries and speak different languages. Just the fact that we need to meet with 15 people every week can be hard because it could be hard to find a time for everyone to meet…I guess another thing is, people are just willing to meet at difficult times, too. For example, people in California meet at six in the morning and other people meet at midnight and make accommodations for the time…

Chaiyarat: Can you talk about who you got guidance or inspiration from?

Rosenblum: Yeah, the professors- both the professors that lead that were guiding and helping me know what to do and where the project is going and what they might be doing in the future. But yeah that was helpful.

Chaiyarat: I was just wondering if you received any type of funding for this project? That can include grants or fellowships or paid research assistant positions, anything.

Rosenblum: This was a paid research assistant position. So, I specifically didn't get a grant but the professor got a grant that she used for undergraduate research…it was an NSF grant I think…Then they got a grant or supplements to the grants that were specifically for undergraduate research and so that was used.

Chaiyarat: As we start to close, I was just wondering if you maybe had any advice for other undergraduates who don't know if research is something that they want to pursue, or what advice would you have for them?

Rosenblum: I guess talk to professors that you like, and chances are they're doing research that is interesting and especially if it's in the subject that you're studying in your major…They're definitely always really happy to talk about what they do so, it could just be like: hey, are there any positions in your lab and what would that involve? I think that that has worked for a few people in different departments, I think that would be something to do.

Chaiyarat: [Is there] anything else that you kind of want to highlight that I didn't mention from your experience?

Rosenblum: There's a lot of directions to go in, even if you're working on just one project, which was something that was interesting and surprising to me because I thought- when I started working on this project- I thought I would basically be doing the same thing I'm doing until I'm done working on it, which hasn't been the case at all. I switched three times between doing pretty different things, from just annotation to coding computer programs to real research and practicing literature about it. It depends on the project, but often there are very different parts of the project that you could be working on depending on what experience you have. That was really cool and something I really liked about the experience.

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Chengrui (Chelsea) Wu, ’22

Chengrui (Chelsea) WuMajor: Psychology & Education
Minor: East Asian Studies
Project Title: The Mediating Effect of Dependent Stress Frequency and Perceived Controllability on the Relationship Between EF and Internalizing Psychopathology
Faculty Mentor: Hannah Snyder, Assistant Professor of Psychology
Louis D. Brandeis Legacy Fund for Social Justice Fellowship

About the project: The COVID-19 pandemic has added many new stressors to a college student’s daily life. Chelsea notes that “previous research has found that dependent (self-generated) stress and the perceived controllability of stress play potent roles in the development of internalizing psychopathology” such as anxiety, health anxiety, or depression. Her research project, in collaboration with other researchers, examines potential associations between Executive Function (EF) performance and depression, general anxiety, and health anxiety in a population of more than 150 Brandeis undergraduates, who were recruited through Brandeis-related pages on social media platforms. Chelsea will continue with data collection and analysis during this academic year.

Personal reflection: This summer, Chelsea gained experience conducting a literature review and working as part of a collaborative research team. She advises new undergraduate researchers that “always staying positive” helped her address challenges.

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Hannah BenDavid, ’22

Hannah BenDavidMajor: Neuroscience
Minor: French
Project Title: Sleep disruption in SHANK3 knockout mice
Faculty Mentor: Gina Turrigiano, Joseph Levitan Professor of Vision Science
Provost’s Undergraduate Research Summer Research Award

About the project: Hannah responded to travel restrictions imposed in response to the COVID-19 pandemic with resilience and positivity. She had arranged a collaboration with a research group at Humboldt University in Germany to image live neurons using cutting-edge techniques. When it became apparent that travel would not be possible, she consulted with her faculty mentor, Professor Turrigiano, and shifted to a new remote research project. For this project, Hannah used a behavioral tracking program and computational approach to investigate the role of a specific neuronal protein in the sleep-wake cycle of mice, a model organism used to study human diseases. Mutations in this protein in humans are associated with Autism Spectrum Disorders, which are typified by abnormal sleep. Hannah will continue her research this academic year.

Personal reflection: Hannah “would advise anyone working on independent research to recognize that setbacks and troubleshooting are a core part of research” and that “knowing when to ask for help is extremely important.” She appreciates the mentoring she received from her faculty and graduate student research mentors.

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Jason Frank, ’22

Jason FrankRead in BrandeisNOW about Jason Frank, ’22, and his inquiries on “why there are no famous gay comedians.”

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Recent Faculty-Student Partnerships

Derron Wallace has been involved in a very exciting research project with the Boston Public Schools that included a number of undergraduate and graduate research assistants.  I quote him in his discussion of the project and its outcomes: “With a team of eight students, (including 3 graduate students and 5 undergraduates--most of whom were first-generation college students), we analyzed survey responses from 17,000 BPS families. We coded and analyzed all the survey responses, produced a policy report and made a formal presentation of our findings to BPS, which the Superintendent and her senior cabinet (including the Assistant Superintendent for Equity) reviewed and incorporated in their final plans. By all the reports, the project assisted BPS in sharpening its focus on racial equity as part of the planning process for school reopening efforts. We are delighted that this project was impactful for BPS. I am also pleased that the research proved meaningful for our students...the doctoral, master's and undergraduate students on the project appreciated this research opportunity a great deal. The project was also beneficial for other students at Brandeis, as the research team made presentations about schooling during the COVID-19 pandemic in my Sociology of Education and Critical Perspectives in Urban Education courses this semester. This helped more students to learn about Boston Public Schools, the challenges school districts across the country are contending with, and the relationship between educational policies and public health policies.”

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Jewish Education Research Lab

Ziva Hassenfeld’s new Jewish Education Research Lab, housed at the Mandel Center for Studies in Jewish Education, is currently employing four undergraduates and plans to hire two to three more next semester with awarded Norman Funds. These students are conducting qualitative social scientific research related to a number of Professor Hassenfeld’s ongoing projects, including “Children and Text Study During Emergency Remote Learning” and “Children practicing Biblical Joseph.

Education Program Research Assistance

Program affiliate Jonathan Krasner has involved four undergraduate students and one graduate student from the Hornstein Program in his historical research projects on Jewish Day School history and research connected to his exact publication Hebrew Infusion.  

Joseph Reimer also employed an undergraduate research assistant in his research on Jewish summer camps.

Leah Gordon employed one Brandeis undergraduate student last summer to conduct historical research for her book project Imagining Opportunity: Education and Equality in Modern America and will use Norman funds to employ two more in the coming year.

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The Western Jihadism Project (WJP)

Jytte Klausen launched the Western Jihadism Project (WJP) to support research on terror networks. Over the past 20 years, she has engaged over 80 student researchers. Yujiao “Sue” Su ’19, led peer researchers and contributed findings to WJP from her senior research thesis. Yujiao considers herself fortunate to have had Professor Klausen as a mentor who taught her the value of research. Building on their experience, WJP research alums have gone on to prestigious positions such as intelligence analyst with the New York Police Department and member of the UN Steering Committee for the Global Anti-Human Trafficking Task Force.

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The BiRCh Project

Sophia Malamud Associate Professor of Linguistics, Irina Dubinia Associate Professor of Russian and Director of the Russian Language Program, Benjamin Rozonoyer ‘20, Ruth Rosenblum ‘22, and also Maria Shaposhnikova ‘18 and Yan Shneyderman ‘18 are building an annotated corpus of audio recordings of Russian-speaking children and their parents (the BiRCh project). The dataset includes audio of families from Russia and Ukraine, as well as the US, Canada, and Germany (where the language the children speak at home differs from the one they will speak at school). From the recordings they create transcripts, which are then separated into segments and annotated for morphological and syntactic features. The goal is to build a full, publicly accessible corpus of audio-aligned transcripts of spoken Russian with detailed linguistic annotation, that could then be used to conduct linguistic studies about the acquisition of language by children who grow up bilingual (speaking Russian at home and a different language at school). While undergraduates at Brandeis, Masha and Yan became co-authors on a study of discourse markers using the BiRCh data. Benjamin wrote a program to perform the first steps of syntactic analysis as part of a class project, and is currently an active researcher in the syntactic analysis team.  Ruth is also involved with the morphological annotation team and hopes to work on syntactic analysis as well in the future.

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African Migrant Research Project

Elenah Uretsky, Assistant Professor of International and Global Studies, is collaborating with undergraduates on the African Migrant Research Project focusing on African migrants and their lives in Guangzhou, China: 

The students were tasked to go through the transcribed interviews that were conducted with the migrants in Guangzhou. They analyzed each transcription to find/ “code” based on recurring themes, such as the importance of religion, access to healthcare, and community support, in order to then condense their analysis with quotes.

 “I've been able to really explore more aspects of the major and choose electives that interest me. Something that I have really begun to enjoy is when I am making connections between classes and when they click with regards to real-world situations. The ability to apply information that I am learning in classes (such as migration theory from my class POL 134 about the GLobal Migration Crisis) and applying it and making connections to real-world examples of African migrants in China.” 

-Kate Ross ‘21, International and Global Studies major with triple minors in East Asian Studies, Economics, and Health: Science Society and Policy. 

“This project is incredibly rewarding in many ways! It is interesting to learn about the lives of these migrants and how they are adapting to life away from home. It is interesting to read their views on how they fit into society, what their future goals are, and various other aspects of their lives. I also enjoy the data analysis because I think it is more engaging than quantitative analysis in the sense that every new interview is a whole different story, but it is still challenging because I have to pay attention to very minute details (such as the tone of one's interview) that may not be very obvious. I've really enjoyed watching my analytical skills grow, and I am incredibly excited to see where my peers and I can take this project with Professor Uretsky's guidance.

I definitely feel like the greatest challenges in obtaining research projects is gathering the courage to email a professor about their work, and asking for positions. There is a huge mentality that professors are always busy and that email response rates are low. My suggestion is to email professors asking to come into their open office hours and have an in-person conversation with them! ”

 -Nabeeha Haq ‘22, HSSP and Biology major, on the pre-med track.  

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Thu, 05 May 2022 17:46:00 -0500 en text/html
Killexams : BIM Syncshare Launches Integration With Autodesk Construction Cloud

(MENAFN- GlobeNewsWire - Nasdaq)

LONDON, July 20, 2022 (GLOBE NEWSWIRE) -- BIM SyncShare, a unique cloud-based distributed document management system, today announced a new integration with Autodesk Construction Cloud® , a portfolio of software and services that combines advanced technology, a builders network and predictive insights for construction teams. BIM SyncShare, gives project stakeholders the opportunity to create shared working folders, which deliver files between internal servers and external locations.

Daily challenges arise when sharing and managing files across different platforms, putting teams at risk of scheduling delays. Keeping up-to-date with the most exact project files among a range of partners can prove difficult and time-consuming. BIM SyncShare alleviates these complexities and automates day-to-day work.

Now, project teams can import construction files from Autodesk® Docs , Autodesk® Build , or BIM 360® directly into BIM SyncShare.

The synchronization of files between internal company servers and key cloud applications such as Autodesk Construction Cloud, Google Drive, Dropbox and OneDrive allows distributed teams, including external partners, to collaborate on the most up-to-date project information. 

'Having a wide array of construction stakeholders leads to a multitude of different software solutions on any given project, impacting efficiency, accuracy, and project complexity,' said James Cook, director, partner integrations, Autodesk Construction Solutions. 'BIM SyncShare's cloud-based platform reduces complexity and delay risks by ensuring teams are working from the most up-to-date files. The integration with Autodesk Construction Cloud across the most common cloud storage tools helps customers achieve tighter collaboration and stronger alignment for on-time and on-budget projects.'

'As remote collaboration has become more prevalent, it can be a struggle for construction teams to coordinate file distribution and make sure everyone has the information they need to do their job,' said Sarah Kostianos, Founder, BIM SyncShare. 'BIM SyncShare can help partners stay up -to-date and always have the latest data rather than wasting time waiting on deliverables.'

About BIM SyncShare:

BIM SyncShare is a digital solution driven platform, designed to Improve productivity and leverage technology to help transform business development. The team at BIM SyncShare have a passion for connecting professionals and empowering them through the use of automation and innovation.

For more information about BIM SyncShare, visit  or contact

Autodesk, Autodesk Build, Autodesk Construction Cloud, Autodesk Docs and BIM 360 are registered trademarks or trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders.

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Wed, 20 Jul 2022 01:41:00 -0500 Date text/html
Killexams : VFX Software Market – Major Technology Giants in Buzz Again :BlueBolt, Autodesk, Dream Works Animation

This press release was orginally distributed by SBWire

New Jersey, USA — (SBWIRE) — 07/13/2022 — The latest study released on the Global VFX Software Market by AMA Research evaluates market size, trend, and forecast to 2027. The VFX Software market study covers significant research data and proofs to be a handy resource document for managers, analysts, industry experts and other key people to have ready-to-access and self-analyzed study to help understand market trends, growth drivers, opportunities and upcoming challenges and about the competitors.

Key Players in This Report Include:
Adobe Inc. (United States), Autodesk, Inc. (United States), Dream Works Animation (United States), Studio Ghibli (Japan), SideFX (Canada), Fusefx, Inc. (United States), Blackmagic Design (Australia), The Walt Disney Company (United States), The Foundry Visionmongers (United Kingdom), Boris FX (United States), Red Giant, LLC (United States), Corel Corporation (Canada), Avid Technology (United States), FXhome Limited (United Kingdom), Milk VFX (United Kingdom), BlueBolt (United Kingdom)

Download trial Report PDF (Including Full TOC, Table & Figures) @

VFX software is also known as visual effects software is used to produce and manipulate computer-generated imagery outputs that can be expensive, dangerous or impossible to produce in real life. Its critical uses include motion graphics & compositing. Its expediency and various uses make it the ideal tool for film making and other video content making. This software is used in various applications such as Medical Animation, Architecture Visualization, Mechanical Animation, Forensic Animation, Animation in Education and others.

Market Drivers:
– The Rising Demand For Visual Effects in Film And Entertainment Sectors Leads to the Growth of VFX Software
– Increasing Demand for Content Creation Through VFX Software for Smart Classes in Transforming Education Sector
– The Rising Demand for Animated Recreations of Incidents in Forensics Leads to the Growth in VFX Software
– The Demand for Virtual Landscaping and Moving Peoples in Architecture Industry Is Growing

Market Trend:
– The New Artificial Intelligence Technology in VFX Software Is In Trend
– The Demand for Cloud-Based Technology VFX Software Is Growing

Market Opportunities:
– Adoption of Virtual Reality and Augmented Reality Techniques in VFX Software

The Global VFX Software Market segments and Market Data Break Down are illuminated below:
by Application (Medical Animation, Architecture Visualization, Mechanical Animation, Forensic Animation, Animation in Education, Media Animation, Gaming Animation, Others), Enterprise Size (Small and Medium Enterprise, Large Enterprise), Industry Vertical (Media and Entertainment, Health Care, Construction, Education Sector, IT and Telecom Sector, Others), Deployment (On-Premise, Cloud)

Global VFX Software market report highlights information regarding the current and future industry trends, growth patterns, as well as it offers business strategies to help the stakeholders in making sound decisions that may help to ensure the profit trajectory over the forecast years.

Have a query? Market an enquiry before purchase @

Geographically, the detailed analysis of consumption, revenue, market share, and growth rate of the following regions:
– The Middle East and Africa (South Africa, Saudi Arabia, UAE, Israel, Egypt, etc.)
– North America (United States, Mexico & Canada)
– South America (Brazil, Venezuela, Argentina, Ecuador, Peru, Colombia, etc.)
– Europe (Turkey, Spain, Turkey, Netherlands Denmark, Belgium, Switzerland, Germany, Russia UK, Italy, France, etc.)
– Asia-Pacific (Taiwan, Hong Kong, Singapore, Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia).

Objectives of the Report
– -To carefully analyze and forecast the size of the VFX Software market by value and volume.
– -To estimate the market shares of major segments of the VFX Software
– -To showcase the development of the VFX Software market in different parts of the world.
– -To analyze and study micro-markets in terms of their contributions to the VFX Software market, their prospects, and individual growth trends.
– -To offer precise and useful details about factors affecting the growth of the VFX Software
– -To provide a meticulous assessment of crucial business strategies used by leading companies operating in the VFX Software market, which include research and development, collaborations, agreements, partnerships, acquisitions, mergers, new developments, and product launches.

Buy Complete Assessment of VFX Software market Now @

Major highlights from Table of Contents:
VFX Software Market Study Coverage:
– It includes major manufacturers, emerging player's growth story, and major business segments of VFX Software market, years considered, and research objectives. Additionally, segmentation on the basis of the type of product, application, and technology.
– VFX Software Market Executive Summary: It gives a summary of overall studies, growth rate, available market, competitive landscape, market drivers, trends, and issues, and macroscopic indicators.
– VFX Software Market Production by Region VFX Software Market Profile of Manufacturers-players are studied on the basis of SWOT, their products, production, value, financials, and other vital factors.
– Key Points Covered in VFX Software Market Report:
– VFX Software Overview, Definition and Classification Market drivers and barriers
– VFX Software Market Competition by Manufacturers
– Impact Analysis of COVID-19 on VFX Software Market
– VFX Software Capacity, Production, Revenue (Value) by Region (2021-2027)
– VFX Software Supply (Production), Consumption, Export, Import by Region (2021-2027)
– VFX Software Production, Revenue (Value), Price Trend by Type {Payment Gateway, Merchant Account, Subscription Management,}
– VFX Software Manufacturers Profiles/Analysis VFX Software Manufacturing Cost Analysis, Industrial/Supply Chain Analysis, Sourcing Strategy and Downstream Buyers, Marketing
– Strategy by Key Manufacturers/Players, Connected Distributors/Traders Standardization, Regulatory and collaborative initiatives, Industry road map and value chain Market Effect Factors Analysis.

Browse Complete Summary and Table of Content @

Key questions answered
– How feasible is VFX Software market for long-term investment?
– What are influencing factors driving the demand for VFX Software near future?
– What is the impact analysis of various factors in the Global VFX Software market growth?
– What are the exact trends in the regional market and how successful they are?
– Thanks for practicing this article; you can also get individual chapter wise section or region wise report version like North America, Middle East, Africa, Europe or LATAM, Southeast Asia.

Contact US:
Craig Francis (PR & Marketing Manager)
AMA Research & Media LLP
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837

For more information on this press release visit:

Wed, 13 Jul 2022 08:47:00 -0500 ReleaseWire en-US text/html
Killexams : Skiatook’s Taylor Wise, Sperry’s Ronald Walker named 2022 Oklahoma Academic All-Staters

Skiatook resident Taylor Wise and Sperry resident Ronald Walker were recently named 2022 Oklahoma Academic All-Staters.

Wise and Walker were among 100 top public high school seniors, selected from 397 nominations statewide, to be inducted into Oklahoma Foundation for Excellence’s 36th annual All-State class.

A class salutatorian, Wise is an Advanced Placement Scholar with Honor and a National Honor Society member. She is also vice president of competitions for the Technology Student Association, placing 7th in National Architectural Design and 7th in Oklahoma Essays on Technology in 2019.

Additionally, Wise is tennis team manager, a volleyball player and member of Student Council. She served on the prom committee and has knitted more than 50 hats for homeless individuals through the Gift of Warmth program.

People are also reading…

Wise plans to study computer science at the University of Oklahoma. Her scholarship sponsor is ConocoPhillips.

Walker was named a 2022 National Merit finalist, is a two-time competitor in the M3 Mathworks Math Modeling Challenge and is Inventor Autodesk Certified via engineering classes taught at Owasso High School by Tulsa Tech.

He worked as a writer for the Owasso Rampage newspaper and served as a cashier and customer service clerk at Reasor’s. He is a beginning guitarist and landscape photographer, and a lawn-care technician and dog-sitter for family, friends and neighbors.

Walker plans to study mechanical engineering at Oklahoma State University. His scholarship sponsor is Charles and Lynn Schusterman Family Philanthropies.

This year’s All-Staters scored an average of 33 on the ACT, with six recipients scoring a perfect 36. The students’ average GPA was 4.22. In addition, 28 of this year’s All-Staters are National Merit semifinalists, and one student is a National Hispanic Scholar semifinalist.

Each of this year’s All-Staters will receive a $1,000 merit-based scholarship and a medallion.

Fri, 08 Jul 2022 11:54:00 -0500 en text/html
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