Being prepared is the best way to ease the stress of test taking. If you are having difficulty scheduling your Placement Test, please contact the UNG Testing Office.
Following University System of Georgia policy, UNG will use your Next Generation Accuplacer scores to determine placement into or out of Learning Support. Students who score below 243 on the studying test (scored on a 200-300 point scale) and/or below 4 on the WritePlacer (scored on a 0-8 point scale) will have a Learning Support English requirement at UNG. Students who score below 258 on the Quantitative Reasoning, Algebra, and Statistics (QRAS) test (scored on a 200-300 point scale) will have a Learning Support math requirement at UNG. Students scoring between 258 and 265 will have a Learning Support math requirement at UNG if their major requires College Algebra, MATH 1111, either as a core requirement or as a pre-requisite for a core math requirement. Your scores do not determine admissibility but, rather, determine placement. For more information about Learning Support you can read about it on the Learning Support Website.
If you have a red yes in any Placement Test Required row on your Check Application Status page in Banner, read the information below relating to the area in which you have the red yes.
Since you will be required in your WritePlacer Test to compose an genuine timed essay, practice that skill on the free Longsdale Publishing Accuplacer practice site.
Click on the Register NEW Account button. Look on your Check Application Status page for the School Number and School Key. After you register, you will be issued a username and password. SAVE this information for future log-in access!
Scheduling information is located on the Math Eligibility Exams page.
Tackle these vocabulary basics in a short practice test: synonyms and antonyms. Synonyms are words that have a similar meaning, and antonyms are words with opposite meanings. Students in first and second grade will think deeply about word meaning as they search for the matching synonym or antonym in each row of this studying and writing worksheet.
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Is it the stuff of flashy tech demos or a real technology that is already starting to transform the business world and the working lives of millions? Artificial intelligence has long been recognised as the most important new general-purpose technology for a generation. But it has been less clear how its impact will be felt in everyday business life.
This week’s annual developer events from some of the biggest US tech companies have been a good moment to take the temperature. Microsoft, Meta and Google’s cloud division each made a case to developers for why their tech platforms deserve attention, with prowess in AI very much at the centre.
“We are at a tipping point” for the technology, claimed Google chief executive Sundar Pichai. Not to be outdone, his counterpart at Microsoft, Satya Nadella, called this “a real inflection point”. The claims did not sound new, but the extent to which AI now suffuses many of their products and services was evident.
Central to the competition between the giant cloud platforms has been supplying the tools for large customers to collect and prepare data, train AI models and apply the technology in practice. The sales pitches from the tech companies now depend heavily on the ease of use and lower cost of their particular services — a sign that the technology has reached the stage of wider deployment.
Google, meanwhile, repeated its long-running case to the business world that it is opening up advanced technologies that were developed for its own internet services. Yet it is still a distant third to Amazon Web Services and Microsoft in the cloud market and has struggled to translate its leadership in AI research into a business advantage.
The latest business service to draw on Google’s core AI technology, called Translation Hub, tries to turn its online translation engine into an enterprise-grade tool for organisations that operate in multiple countries. As always, the test will be whether it can come up with a practical service to solve a real business need, rather than just repackaging an impressive technology.
Beyond handing customers general AI tools, Microsoft’s Ignite event also showed just how many of its own services now depend on the technology. That includes using AI to make it easier for business users to create lightweight apps — part of the “low-code” revolution that is putting the power of coding into the hands of many non-programmers.
Microsoft is also leading the race to build useful products from the AI systems that automatically produce text or images to match a given prompt. Its latest, called Designer, incorporates the Dall-E 2 image generator in a piece of software aimed at small businesses. Along with design templates to help users create their own marketing and other material, Microsoft says the service will suggest original content — a potential challenge to design software companies like Adobe and Canva.
Microsoft’s Designer shows how fast generative systems like this are moving into general use. Yet many of the applications discussed at Microsoft’s event remain theoretical: success will depend on packaging technologies in ways that make them safe and productive to use, as well as fitting into existing working practices.
This week’s tech events were also a reminder that AI is a key enabling technology behind the metaverse — though here, at least, it is still largely confined to the realm of tech demos. That has been most notable in the race to generate more lifelike avatars to populate the future digital worlds. As was made clear by a partnership this week to bring Microsoft’s workplace meetings and other productivity tools to Meta’s virtual reality headsets, workers are very much the first target market.
Meta, which has poured more investment into VR than any of its rivals, turned heads with demos from its research labs this week showing the big steps it is taking towards creating lifelike avatars. Google, going one better, said it was ready to let some companies use prototypes of its Project Starline kiosks, where users can talk and make eye contact with near-lifelike 3D renditions of fellow workers who are far away.
But for now, it is Microsoft’s more rudimentary build-your-own avatar system, for use with its Teams meeting software, that is leading the way into business use, with the announcement that the first private tests of the system are about to begin with customers. Will the millions of workers who use Microsoft software want to be represented on work video calls by a cartoon avatar? If the answer is yes, it will be a big step forward into a new world of work shaped by AI.
Adobe has announced its intention to acquire the popular design platform Figma for $20 billion.
Since much of Adobe’s business revolves around helping people create digital content, the addition of Figma will help them “usher in a new era of collaborative creativity,” Adobe said.
Figma was founded in 2012 by Dylan Field and Evan Wallace, and today it is used by people who design mobile and web applications. It enables collaboration through multi-player workflows, sophisticated design systems, and a rich developer ecosystem.
Adobe believes that Figma’s capabilities will accelerate delivery of Adobe’s Creative Cloud technologies on the web in order to democratize the creative process by making it available to more people.
“With Adobe’s amazing innovation and expertise, especially in 3D, video, vector, imaging and fonts, we can further reimagine end-to-end product design in the browser, while building new tools and spaces to empower customers to design products faster and more easily,” said Dylan Field, co-founder and CEO of Figma.
According to Adobe, Figma’s total addressable market would be $16.5 billion by 2025 and they have gross margins of approximately 90% with positive operating cash flows.
Adobe expects the acquisition to close sometime in 2023. Once finalized, Field will keep on leading the Figma team and report to David Wadhwani, president of Adobe’s Digital Media business.
“Adobe’s greatness has been rooted in our ability to create new categories and deliver cutting-edge technologies through organic innovation and inorganic acquisitions,” said Shantanu Narayen, chairman and CEO of Adobe. “The combination of Adobe and Figma is transformational and will accelerate our vision for collaborative creativity.”
Mobile app development studio MWM has launched a new publishing unit based in the US, putting it on a collision course with Adobe in the creative apps space.
The French developer, perhaps best known for mobile audio editor EdjingMix, may not be a household name - a factor addressed by the expansion westward.
But increasing its US presence with the stated aim of helping to build iOS and Android apps for users to “unleash their creativity” puts MWM in direct competition with the Photoshop developer.
With a range of music-making tools and digital art apps already under its belt, this will be familiar territory for MWM. However, the goal isn’t to build Premiere Rush-style apps in-house.
In its profit-sharing model, the publisher aims to help other developers “lower the barrier of entry to cutting-edge tech and encourage people to materialize their creative visions using their smartphones.” And it’s doing this through a combination of data-gathering, machine learning, and predictive technology to ensure scalability.
Behind the scenes, the company said it will handle staffing, distributing and marketing for app development teams. Meanwhile, developers are promised indirect access to the firm’s partner network, content usage rights and any applicable global licensing agreements.
“At MWM’s core is the vision to make creativity accessible to everyone without limitations. When I was an aspiring DJ in college over 10 years ago, it was very difficult to have access to the best equipment. That inspired my best friend and me to create Editing Mix, which enables users to create mixes with smartphones or tablets,” said Jean-Baptiste Hironde, CEO and Co-Founder of MWM.
As consumer belts tighten, the company is focusing its efforts on enabling others to make high-end creative apps more affordable for the masses.
Publishing offerings are now available to developers, the company confirmed. Developers can submit apps for testing and onboarding online.
Regulators have come under fire in recent years for allowing a decade of technology deals that helped turn major tech platforms into de facto monopolies. While the government has signaled a tougher stance under the Biden administration, so far the deals have continued. Amazon $8.5 billion purchase of film studio MGM closed earlier this year without government interference, suggesting that big tech companies still have permission to bulk up.
Now, Adobe’s $20 billion deal to buy start-up Figma is setting up to be a key test case: Regulators are getting another chance to prove their seriousness about protecting competition.
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