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FNC4-7E Foundry Networks Certified Layer 4-7 Engineer
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Killexams : Foundry Certified approach - BingNews Search results Killexams : Foundry Certified approach - BingNews Killexams : SkyWater, a key foundry for the US defense industry, shares its view on reshoring, downturn and why More-than-Moore is the future

Inside a SkyWater fab. Credit: SkyWater

As the semiconductor sector gains increasing national security implications worldwide, the US defense industry has in particular woken up to the crucial role of semiconductor supply resilience, as exact global chip shortages impeded leading US defense contractors like Lockheed Martin and Raytheon to boost arms production in support of Ukraine.

Worse, according to a exact report by EETimes, there have been rising concerns that the US defense industry may have difficulty responding to a military contingency involving Taiwan for as many as 10 years, as a result of the lack of investment in domestic chip production capacity, in addition to competition for foundry capacity from civilian/commercial sectors.

Various efforts have been undertaken by the US government to address the issue. For example, the US$278 billion CHIPS Act passed in 2022 includes US$2 billion designated for the CHIPS for America Defense Fund, managed by the US Department of Defense. Part of the fund precisely seeks to address the lack of domestic chip manufacturing facilities for US industry and academia researchers that prevent them from exploring and prototyping technological innovations.

SkyWater key to reshoring chip manufacturing for defense industry

The eventual reshoring of semiconductor manufacturing capability, however, is at the top of the US agenda, and such efforts are embodied by none other than getting leading-edge foundry TSMC to set up production sites in the US. Equally important to the endeavor is the 'Trusted Foundry Program', designated to ensure governmental access to secure and reliable foundry capacity, managed by the US Department of Defense.

SkyWater Technology is one of them: the only majority US investor-owned foundry is designated as a "DMEA-accredited Category 1A Trusted Foundry." The pure-play foundry was created in 2017 as private equity investor Oxbow Industries acquired Cypress Semiconductor's 200mm fab in Minnesota. "The Trusted Foundry Program has been an essential element of SkyWater breaking into the defense market," Dr. Brad Ferguson, SkyWater's Chief Government Affairs Officer, told DIGITIMES Asia.

Currently, SkyWater operates two 200mm fabs respectively in Minnesota and Florida, focusing on mature process technologies from 90nm to 130nm. "The defense industry has many different technology needs, from state-of-the-art to legacy technology required to support long-lived defense platforms," said Dr. Ferguson. "We are one of the many foundries supporting the defense industry and we have found a traction in differentiated technology support using these and other technology nodes." According to Dr. Ferguson, SkyWater will extend its reach into smaller node sizes in its Indiana fab, announced in July 2022 as a public-private partnership to pursue CHIPS funding. At the same time, the company still anticipates long-lived demand for its mature technology offerings.

"People will pay a premium for supply chain certainty"

Reshoring chip manufacturing is no easy undertaking, of course. TSMC founder Morris Chang oft cited high costs and talent shortage as the main challenges to move advanced chip fabrication in the US. SkyWater, as a linchpin in US efforts to reshore chip manufacturing, however, sees it in a different light. "In the 1990s, when the fabless foundry model emerged, a gap was created in the U.S. as talent and manufacturing capabilities migrated overseas to countries, like Taiwan that were committed to a national strategy of building a comprehensive capability, which they did very well," said Thomas Sonderman, SkyWater President and CEO, "in my view, the United States can also achieve this outcome."

The SkyWater President is optimistic that the US, as the country that gave birth to the microprocessor, the transistor and "essentially the entire semiconductor industry", is able to reclaim manufacturing leadership by having a national strategy that will come out of the CHIPS and Science Act. "We have the capability to create a workforce that can enable a world-class semiconductor ecosystem that allows talent to thrive in this sector," said Sonderman. The challenge now, however, is to "get people excited about manufacturing again."

"This can be done by investing in creating good jobs around those who pursue this as a career", as the SkyWater President puts it, "the emphasis on workforce development is a key component of the CHIPS Act." Regarding the critical role of supply chain, Sonderman observes that "people will pay a premium for supply chain certainty that they wouldn't have paid before the pandemic." In addition, IP protection has become more important than low cost for many applications, noted the SkyWater leader.

Increasing difficulty to balance high-cost design customization with commercial options

As China pursues a strategy of "civil-military fusion" to strengthen its defense industry and armed forces, the Western defense industry in general had been shrinking since the end of the Cold War - until the exact shift in the global security landscape.

Once again, the US defense sector is emphasizing the synergy between the defense and commercial sector, especially leveraging the innovation capability inherent in the Silicon Valley and the affordability and quick production cycles offered by commercial off-the-shelf (COTS) options. However, as chip industry moves toward smaller process nodes, the affordability of adopting state-of-the-art processes can be a potential challenge for the defense sector's small-volume and niche nature.

According to Dr. Ferguson, the defense industry has been a longstanding proponent of leveraging COTS as a way to drive performance at an affordable price, but any customer reaching into state-of-the-art nodes for ASIC designs faces a significant affordability challenge, and defense applications are no exception. "The performance advantage of an ASIC has to justify the increased cost of design customization compared to COTS, and this equation becomes increasingly difficult to balance at state-of-the-art nodes", noted Dr. Ferguson.

Foundries of legacy nodes will soon decide if they shall pursue heterogeneous integration

Consequently, SkyWater sees increasing traction from customers wanting to break that equation with process customization by accessing differentiated, leap-ahead technologies, and More-than-Moore innovation like heterogeneous integration has therefore become a main focus of SkyWater Technology.

"Heterogeneous integration packaging approaches have benefits for both commercial and defense sector applications," Alan Huffman, SkyWater's Senior Director of Heterogeneous Integration Business Unit, told DIGITIMES Asia. In the defense sector, benefits of improved size, weight, power and cost (SWAP-C) offered by chiplet-based microsystems can support advanced Tx/Rx modules, edge computing, and other security requirements, according to Huffman.

The senior director indicated that the past decade has seen most of the major foundry companies embrace and internalize advanced packaging and heterogeneous integration technologies to provide turnkey system design and fabrication services, and as heterogeneous integration technologies continue to be adopted for new applications, foundries working in legacy nodes will need to make key decisions. If they are going to follow a similar path of introducing some level of heterogeneous integration capabilities, they will need to create strategic relationships to access such capabilities or just leave it to their customers to manage.

Ultimately, as pointed out by Huffman, "SkyWater's goal regarding advanced packaging technologies is to make them available for customers who are unable to access the capabilities of large foundry companies, either due to volume or security issues, and provide proven technology solutions to our customers."

Indeed, as Dr. Ferguson told DIGITIMES Asia, SkyWater's willingness to engage in More-than-Moore innovation directly with customers, especially inside SkyWater's production environment - a model dubbed by SkyWater as "Technology as a Service" - is what sets SkyWater apart from conventional and specialty foundries. "The efficiency of this model enables cost-effective innovation to occur right alongside production, and our intimate partnership with our customers has created a flywheel effect that will be difficult for others to replicate," said the SkyWater Chief Government Affairs Officer.

Unique opportunity to invest during the downturn

As the global semiconductor industry is mired in macroeconomic headwinds and weakening consumer demands, SkyWater is, surprisingly, more or less immune to the consumer cycle. "The consumer sector is less than 10% of our revenue," remarked Sonderman, "so we don't feel the impact of those headwinds to the extent the rest of the industry does."

The SkyWater President noted that while the previous pandemic-induced uncertainty knocked the supply chain out of balance, " the industry now enters a significant market correction on a macroeconomic level, and there is a unique opportunity to invest during the downturn." By doing so, according to Sonderman, it will allow nimble new innovations that can be accelerated with CHIPS funding. "Products can be brought to market in an accelerated fashion, which creates an opportunity for SkyWater to lead the next wave of computing," said Sonderman.

When it comes to the aerospace and defense market especially, the SkyWater president notes many investment opportunities in innovative technologies not tied to advanced nodes. "The advanced nodes get a lot of attention, but there is great opportunity for novel applications in the mature technology nodes," Sonderman told DIGITIMES Asia.

Thomas Sonderman, SkyWater President & CEO. Credit: SkyWater

Thomas Sonderman, SkyWater President & CEO. Credit: SkyWater

Mon, 06 Feb 2023 22:51:00 -0600 en text/html
Killexams : In-space metal processing

PickNik Robotics, which offers robotics software and engineering services, is collaborating with CisLunar Industries, a space technology company working on in-space metal processing. The companies will explore how PickNik’s MoveIt Space software for robotic arms can help CisLunar with the precision feeding of metal materials into their in-space metal-processing system, the Modular Space Foundry. Workflows will include the dismantling of metal into pieces of the desired size and shape, as well as the manipulation, transport, and transfer of those pieces into the in-space metal-processing system. These capabilities will enable the removal of space debris.

It’s a partnership almost two years in the making. The two Colorado companies, both funded by NASA and the State of Colorado, met at Space Symposium when CisLunar Industries first sought partners in the aerospace robotics market. PickNik Robotics was just what CisLunar Industries was looking for. The companies were able to do ground demonstrations using terrestrial industrial robots for proof of concepts within a year of working together.

PickNik Robotics, already a leader in terrestrial robotics software, has made swift progress on incorporating space applications into their strategy and technical roadmap by maturing their concepts to fly-ready software.

PickNik Robotics MoveIt Space technology makes it easier for Earth-based operators to coordinate autonomous, modular robots in intravehicular activity (IVA) and extravehicular activity (EVA) applications by integrating motion planning and control software with an intuitive user interface.

CisLunar Industries has developed the Modular Space Foundry and its electronics and mechanical subsystems to receive metal and process it into basic products for In-Space Servicing, Assembly, Manufacturing, and Logistics (ISAM/SAML) markets. Their technology recently achieved a new level of technological readiness for space through their first mission on a variable-gravity parabolic flight, a key milestone on their technical roadmap. Their agility in forming valuable partnerships across the in-space-operations value chain has yielded progress toward common goals with PickNik, and with Axiom Space, Sierra Space, Nanoracks, and many others.

“CisLunar Industries is laser focused on in-space metal processing,” says Gary Calnan, the company’s CEO. “This collaboration with PickNik will help optimize the use of robotics in the important task of space-debris remediation.”

The PickNik Robotics team has direct experience with the Robonaut 2, OSAM-1, and OSAM-2 programs and has successfully completed several NASA SBIRs with Johnson Space Center. It also recently won an additional NASA contract and a new Space Force contract. PickNik Robotics will also be collaborating with Sierra Space on robotics for space habitats and deep space missions.

PickNik Robotics looks to enhance the aerospace industry with a different approach.

“We’re coming at it from Silicon Valley, modern software practices, whereas the big government contracting firms are kind of entrenched in this old way of thinking about software,” says Dr. Dave Coleman, CEO of PickNik Robotics. “Safety is super important to us. But we think we can follow more of a Tesla SpaceX model, kind of rethinking some pieces. We partner with these large primes, because we don’t do the hardware, we don’t have that heritage of how to do the whole the operational side of getting things safety certified, and in multiple phases of NASA certification, but we bring a level of algorithmic theoretical software expertise that the industry really needs.”

Coleman believes PickNik’s ability to supervise and control autonomously with CisLunar’s hardware will allow for a human on earth to command and control a manufacturing process in space in the next 2-to-3 years.

“The space industry is going to benefit from having robot arms doing more than just tele-op. Right now, when the Mars rover is sampling dirt, operators jointly control it, moving x degrees in this direction on this joint; it’s very slow and tedious,” Coleman explains. “Our system is more autonomous, where it’s creating an understanding of the universe in 3D, automatically motion planning and reasoning about the world, and it can do corrective fallback actions if something unknown happens.”

Companies must work together to tackle the deep and broad challenges of space operations. CisLunar Industries and PickNik Robotics look to the future with optimism, tenacity, and purpose, bolstered by this partnership and by their shared vision of a thriving space economy.

PickNik Robotics

CisLunar Industries

Wed, 01 Feb 2023 03:30:00 -0600 en text/html
Killexams : Cadence Quantus FS Solution, a 3D Field Solver, Achieves Certification for Samsung Foundry's SF4, SF3E and SF3 Process Technologies

SAN JOSE, Calif.-- January 25, 2023 -- Cadence Design Systems, Inc. (Nasdaq: CDNS) today announced that Samsung Foundry has certified the Cadence® Quantus™ FS solution for its SF4, SF3E and SF3 process technologies. During the Samsung Foundry certification process, the Quantus FS solution successfully demonstrated improved accuracy (tighter mean and standard deviation) versus foundry criteria, ensuring customers can achieve optimal design accuracy and performance. In addition, the certification included verification of capacitance and resistance of BEOL and FEOL, wire via resistance variation and litho bias modeling. Customers can immediately deploy the Quantus FS solution—for library IP characterization, AMS and interface IP, sensors, high-frequency analog and mixed-signal designs, and critical nets in all custom/analog designs—and sign off with confidence.

Included with Cadence’s Quantus Extraction Solution, the Quantus FS solution is a random-walk field solver, utilizing a massively parallel architecture that handles the largest designs, provides faster throughput and linearly scales up to 1000s of CPUs. The built-in 3D capacitance field solver is cloud-ready and production-proven, offering a flexible, scalable modeling platform that enables faster implementation of the Samsung Foundry’s advanced process technologies such as SF4, SF3E and SF3. The Quantus Extraction Solution and the Quantus FS solution are part of Cadence’s broader digital full flow and support the Cadence Intelligent System Design™ strategy, enabling system-on-chip (SoC) design excellence. For more information on the Quantus FS solution, please visit

“Our continued collaboration with Cadence has focused on delivering novel technologies to our mutual customers at advanced process technologies,” said Sungjae Lee, vice president of the Design Enablement team at Samsung Foundry. “Cadence’s understanding of the complex Gate-All-Around (GAA) modeling features combined with its deep engineering expertise, agility and collaborative approach is very complementary to our own approach in working with our customers. Cadence delivered on all of our accuracy and performance requirements, demonstrating tighter correlation with our golden reference data in a timely manner.”

“The best way to support our customers is to bring innovative products to market that provide efficiencies and speed time to market,” said Vivek Mishra, corporate vice president in the Digital and Signoff Group at Cadence. “We collaborated with Samsung Foundry during the initial technology development process to ensure all the requirements were met and implemented in the Quantus FS solution for easy, early customer adoption of the process technologies. The successful completion of the certification process is a win-win for Samsung Foundry and Cadence as well as for our mutual customers.”

About Cadence

Cadence is a pivotal leader in electronic systems design, building upon more than 30 years of computational software expertise. The company applies its underlying Intelligent System Design strategy to deliver software, hardware and IP that turn design concepts into reality. Cadence customers are the world’s most innovative companies, delivering extraordinary electronic products from chips to boards to complete systems for the most dynamic market applications, including hyperscale computing, 5G communications, automotive, mobile, aerospace, consumer, industrial and healthcare. For eight years in a row, Fortune magazine has named Cadence one of the 100 Best Companies to Work For. Learn more at

Wed, 25 Jan 2023 17:12:00 -0600 en text/html
Killexams : IC designers upbeat about possible foundry price cuts

Wafer foundries, except TSMC, reportedly are actively moving to offer price discounts for fabless clients willing to place more wafer starts for some specific processes, aiming to boost their capacity utilization. But as sluggish end-market demand persists,...

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Wed, 15 Feb 2023 22:35:00 -0600 en text/html
Killexams : Bitcoin Miner Stronghold Announces Agreement Changes with WhiteHawk Finance, Foundry No result found, try new keyword!In addition to this announcement, Stronghold has entered a new two year contract with Foundry Digital, replacing their previous temporary contract. The changes to the credit agreement are “designed to ... Tue, 07 Feb 2023 10:06:00 -0600 text/html Killexams : The Foundry Hotel Helps Engage With Asheville, NC’s Black Community

Historical preservation in hotel design isn't new, but it remains relatively rare for hotels to honor the rich histories of their Black neighborhoods. The industry need more leaders like Larry Crosby, general manager of The Foundry Hotel, part of Hilton's Curio Collection.

Curating a great guest experience comes easily for Larry Crosby. The general manager of The Foundry Hotel in Asheville, North Carolina, spent many years as a Les Clefs d’Or-recognized concierge, after all.

But rather than focus The Foundry’s guest experience solely on Asheville’s thriving food scene or the hiking trails near the Blue Ridge Mountains, Crosby has instead instilled a sense of place and history first. 

“The Block neighborhood where the hotel is located has a fascinating history, where emancipated slaves built it into a thriving business district,” Crosby said. “But urban renewal in the ‘70s destroyed it, and that rich history was almost lost — unless you knew who to talk to in the neighborhood.”

Preserving and promoting that storied past has been part of Crosby’s mission since helping open The Foundry Hotel in 2018. The 87-room boutique property was originally constructed as a steel forge plant for the Biltmore Estate. It’s now part of Hilton’s Curio Collection and managed by Raines.

A standard king room at The Foundry Hotel in Asheville, North Carolina. Source: The Foundry Hotel, managed by Raines.

Today at check-in, guests are encouraged to pause and admire the hotel’s exposed beams, original signs, and preserved industrial artifacts as part of what Crosby calls “orientation.”

“We’ve got a beautiful, wonderful adaptive reuse project right in the middle of The Block,” Crosby said. “We really want to tell the story of the neighborhood when you check in, give a sense of authenticity and tell the rich history of the neighborhood – not just tell the story of the hotel itself.”

Part of that mission has been forging community relationships to provide immersive experiences, especially those surrounding The Block’s rich Black history.

To round out the concierge staff’s work, Crosby has partnered with DeWayne Barton, founder and CEO of grassroots tour company Hood Huggers International. Barton’s private neighborhood excursions include Triangle Park and its murals representing Black Asheville.

Another stop is YMI Cultural Center, commissioned as the Young Men’s Institute in the late 1800s by George Vanderbilt for the Black workers constructing the Biltmore Estate. YMI was designed and built by James Vester Miller, Asheville’s preeminent Black builder in the late 1800s.

Today, YMI houses Noir Collective AVL, a boutique and gallery co-founded by alexandria monque ravenel and her team. Crosby and The Foundry design team partnered with ravenel to commission pieces by local artists for common areas, guest rooms, and the hotel’s restaurant, Benne on Eagle.

At the hotel restaurant, the menu pays homage to favorites of the neighborhood’s original residents, such as fried catfish and collard greens, and fried green tomatoes with pimento cheese. But one of the most memorable parts of the dining experience, says Crosby, is the mural from Asheville artist Joseph Pearson, who used historic photographs to depict the neighborhood’s heyday before urban renewal. For the restaurant, Pearson also created portraits of the “legends of the Block” — women who were all chefs and business owners in the 1960s and 1970s.

Lobby of The Foundry Hotel. Source: The Foundry Hotel, managed by Raines.

The Foundry is taking local representation to the next level by hosting an entire African-American art exhibit for Black History Month. 

Seeing representation when it comes to people in leadership positions like himself, or as part of The Foundry’s concept, is important for Asheville and its future, Crosby said.

“Asheville is a very cool and cultural mountain city but it lacks a lot of diversity, surprisingly,” he said. “I’m fortunate to be a GM of a hotel that has a rich history and [I’m] not what you see everyday on a leadership level here. I really embrace the community and connecting and talking with the younger demographic of talent coming into the workforce about this.”

Crosby said that in 2000, the Black population of Asheville was much larger than it is today, having dwindled from 17.6 percent then to about 11 percent now – even more notable since the city’s overall population grew. 

“You have to inspire a desire to stay here,” Crosby said. “Charlotte, Atlanta, D.C., Baltimore, these are all places you can see more people that look like you, and perhaps have more opportunities. You’ve got to build that culture here.”

Like the revitalization of the steel plant where The Foundry Hotel now sits, Crosby is forging that culture.

Mon, 13 Feb 2023 16:52:00 -0600 en-US text/html
Killexams : Sony PlayStation VR2: the Digital Foundry hardware review

PlayStation VR2 arrives at a crucial moment for virtual reality gaming. In 2012 - with a duct-taped prototype in hand, John Carmack demonstrated what was possible: an incredible sense of presence and immersion for PC gamers. Over the next few years, however, the market began to fragment - Oculus transitioned from its own proprietary PC storefront to standalone hardware, while high-end PC software diminished in step with the huge cost of the latest headsets. Then there was Sony - launched in 2016, PSVR offered owners of PS4 consoles an opportunity to step into the world of virtual reality. Now, with PS5, we have a companion VR headset that brings cutting-edge technology to the console with a more affordable price-point.

Let's be clear though. Starting at £529/$549/€599 and with limited availability, PSVR2 is not a casual purchase. It ships in a sizeable box and within you'll find the headset, two Sense controllers and an accessories box. If you're coming from the original PSVR, the first thing you'll notice is the drastic reduction in complexity. There's no breakout box or pass-through to worry about - the headset has a single lengthy USB-C cable and that's really all you'll need.

Build quality is fantastic. The materials used on the headset are certainly reminiscent of the original PSVR but it addresses many of the original complaints - the rubber surrounding the viewfinder, for instance, provides drastically more light blockage, while offering improved comfort. The headset is also noticeably lighter, making long sessions more enjoyable while the single USB-C cable is less bulky than that of the original PSVR. Furthermore, the new controllers feel premium - they're dense and just weighty enough to feel good in the hand.

First impressions are also highly favourable. This begins with the headset itself. Like the original and Oculus Rift S, the PS VR2 uses a halo system. You push a button on the rear of the headset to release the band, slide it over your head then twist the dial to tighten. The front visor is still controlled by a small button mounted along the top ridge. Press this to move the viewfinder in and out. PSVR2 also features mechanical Interpupillary distance via a dial on top of the headset - this allows you to perfectly centre the lenses in front of your pupils. It's also comfortable to use with glasses, thankfully.

PlayStation VR2 - a detailed video review of the system, delivered by John Linneman.
PlayStation VR2 PlayStation VR Oculus Quest 2
Host System PlayStation 5 PlayStation 4/PS4 Pro None Required/PC Optional
Screen Type OLED/HDR - 90Hz/120Hz OLED/SDR - 90Hz/120Hz LCD - 90Hz/120Hz
Resolution 2000x2040 Per Eye 960x1080 Per Eye 1832x1920 Per Eye
Field of View 110 Degrees 100 Degrees 90 Degrees
Sensors Accelerometer, Gyroscope, IR Proximity Sensor Accelerometer, Gyroscope Accelerometer, Gyroscope
Cameras Four for headset and controller tracking - two IR for eye-tracking One (external) Four for headset and controller tracking
Feedback Internal Motor None None
Interface USB-C USB/HDMI via breakout box USB-C

Once the headset is firmly in place, you're presented with a series of setup steps - unlike PSVR1, this new headset does not rely on external tracking so no camera or sensors are required. To determine the size and shape of your place space, the headset scans your environment as you look around, creating a blue polygonal mesh representing the available area. It feels magical and can be tweaked after the fact, if you wish, by simply pointing your controllers and dragging the edges outwardAC. You can even assign temporary spaces if you move the headset around. It's comparable to the guardian setup with Oculus products but feels even more refined.

Once inside, however, you'll be given your first glimpse of the new OLED panel driving this headset. There are several key areas to discuss here - field of view, pixel density, panel brightness, contrast ratio and motion clarity. PS VR2 has a rated field of view of 110 degrees. It's much wider than Oculus Quest and the original PSVR but not quite on par with the Valve Index or Vive Pro 2. However, in practice, it crosses that important line between looking through a porthole and having a full view of the action. You'll notice the left and right edges of the screens, like most headsets, but vertical visibility is nearly perfect. It instantly feels more engaging and immersive.

Initial calibration is all about defining - and then editing (if you want) the play space. Similar to Oculus Quest, the inside-out cameras help to set-up the initial area.

In terms of image clarity, PSVR2 features four times the number of pixels per eye compared to its predecessor, almost eliminating the screen door effect entirely. It's extremely sharp and clean to the point where small UI elements are perfectly sharp and legible. It's sharper in practice than any headset I've personally used - alas, I've never had a chance to try the HTC Vive Pro 2 which does boast an even higher pixel count, though that headset uses an LCD panel rather than OLED.

Which brings us to perhaps the most important aspect - contrast ratio and support for HDR. In the past, especially with older headsets including PSVR1, I always felt that imagery could appear somewhat dim and grainy. This is no longer the case here: PSVR2 boasts the brightest screen I've experienced to date. Bright scenes now project light that feels more natural to what your eyes would expect in the real world rather than the dull, washed out look you get in most other headsets.

Darker content benefits as well, as unlike prior OLED based headsets, PSVR2 can display absolute black. The combination of bright highlights with deep black levels dramatically improves the presentation. I really cannot overstate this enough - it now feels more comparable to a proper high-end OLED TV. It's genuinely stunning. It also retains the low persistence, high performance characteristics you'd expect. At 90Hz or 120Hz native, the clarity of motion is unbelievable - it resembles what's possible with black frame insertion but with no visible flicker. Alas, for games that run at 60 frames per second while using async time warp to create the illusion of 120fps head movement, you will notice a double image effect on objects. It is, unfortunately, the same issue faced in every other headset paired with 60Hz content within a 120Hz container.

So, the screen is a huge part of the experience and it is competitive with high-end PC headsets when factoring all elements together, but there's more to PSVR2 than just the imagery. First, I want to mention head tracking. For those with experience on PC headsets or the Oculus Quest, head tracking is a problem solved long ago, but if you've only used PSVR1, it's worth noting that this new headset features perfect head tracking. There's no wobble or swimming within the headset, as was common on the original, and it perfectly tracks your surroundings allowing you to walk around freely.

That's not the only thing it can track. PSVR2 also features gaze tracking - that is, it can monitor the position of your eyes. This can be used to Improve rendering performance or enhance gameplay. With the former, the boost is the result of foveated rendering - the idea is to render fewer pixels within peripheral vision to reduce the workload. With most, but not all headsets, this is a fixed area and can have an impact on overall visual quality. With PSVR2, however, the pixel density of a scene varies based on where you're looking with your eyes. This isn't the first headset to offer this feature but it's very useful for boosting frame-rate while minimising loss in visual clarity.

Foveated rendering at work. Resolution density is targeted at where the eye is looking. In this shot we're looking at the drum on the left, then away from it, with detail level shifting accordingly. As the low detail area is in peripheral vision, you don't notice the drop in fidelity.

There are also gameplay implications as well - certain titles allow you to directly interact with the scene by simply moving your eyes. In Horizon: Call of the Mountain, you can select from menus just with your eyes, without moving your head. An even better example is Rez Infinite - there's a mode available that allows you to use your eyes for targeting and it actually works! It's completely wild shooting down enemies with just your eye movement. The last major aspect of the headset are the haptics - this isn't anything revolutionary and resembles the sensation you get from a normal DualSense controller but adding it to the headset is admittedly pretty cool and helps add some additional feedback to the experience. When something rushes past your head in Horizon or you enter synesthesia in Rez Infinite, you'll feel it. This is not a game changing feature, but it improves immersion.

As for audio, the headset does not include built-in speakers. Instead, it has a 3.5mm headphone jack for use with external earphones. The package includes a pair of earbuds, however, which click into place along the backside of the headset. These sound pretty good and work with PS5's 3D audio. You will experience the illusion of positional audio and it's especially effective in VR. The key here is that all these technologies basically combine to create something that's comfortable, high in fidelity and super-precise. It feels like a high-end headset which, given the price, it absolutely should.

The supplied Sense controllers are also key to the experience. Hand tracking is nothing new for most VR systems but if you're coming from PSVR, it'll be revelatory. This is the key behind proper VR interaction and what really helps set this apart from the original. The controller design is, quite frankly, pretty much a direct copy of Oculus Touch. You have the same outer loop design, a similar button configuration and the same capacitive buttons. However, this is a very good thing as the Oculus controllers are fantastic.

The new Sense controllers rely on inside-out tracking from the headset and work anywhere in the room. This ensures that you won't run into occlusion issues or glitches when moving around, so gameplay feels precise and accurate. Both controllers also include wrist straps complete with fasteners featured a little engraved PlayStation logo - I recommend using them. The difference between the Sense controllers and Oculus Touch mainly comes down to haptics. The quality of the haptics is greatly improved, resembling the DualSense controller that ships with PS5. As you often use your hands within the game world, the extra haptic feedback really amps up the immersion.

I will say that as good as the hand tracking is, it's not always flawless - in games like Horizon, I sometimes found my hands randomly doing strange things when interacting with surfaces. This is something I've encountered with other inside-out solutions as well, I should note, but it's overall not a problem I'd say.

The Sense controllers allow for much finer degrees of control within a world than the original PSVR's Move controllers. The design takes inspiration from what worked in the Oculus Touch controller - an inside-out tracking solution that relies on the headset's front cameras to detect movement.

This covers off the hardware - but there are additional features to consider too. The theatre mode is impressive, for example. Like PSVR1, this allows you to view 2D content within the headset using a resizeable virtual screen. Thanks to the dramatic increase in brightness and clarity, however, I found it infinitely more viable this time around. Imagery is sharp and clear including text and games are vibrant.

More importantly, the headset supports 2D games capable of 120Hz output and HDR, which basically means you have a full 120Hz HDR OLED screen for use with your regular content. It's a very powerful feature indeed, missing only VRR support.

Then there's the capture situation - I expect this isn't something most people need to worry about but for content creators, it's important. The 4K 60Hz social screen output is very sharp - and you capture this via the PS5's HDMI port, just as you would take footage of any other game.. PSVR1 produced footage with obvious borders and exceptionally blurry image quality but PS5 looks vastly superior in this mode. The one downside is that it is limited to a 60Hz output and depending on how the game functions, you may see screen-tearing - but this is not present within the headset itself.

Social screen quality - and therefore capture quality for creators - is generally fine. We're using the PS5's HDMI output here, with a composite of John playing in front of a green screen to produce this image and the relevant footage in the video review.

This covers off the hardware and key features, but in terms of judging the games, this is going to need more time. During the review period, most of the games we played were existing titles, the exception being Horizon: Call of the Mountain. Eagerly anticipated games such as Gran Turismo 7 and Resident Evil Village had not yet placed their updates live, but we'll be reporting back on key titles as and when they become available.

Horizon: Call of the Mountain is perhaps the best showcase for new features. The game itself differs greatly from the mainline entries but it focuses on granular interactions. Using the Sense controllers, you physically (virtually?) construct weapons, utilise various tools to climb steep rock walls, engage in combat and solve puzzles Tomb Raider-style. It makes full use of the haptic features and 3D spatial audio. This is essentially a 60fps game with asynchronous time-warp mapped to headset movement, so while it can present at times like a pure 120Hz experience, there can also be some blur, just like any 60Hz content running on a 120Hz screen.

Rez Infinite makes a return with an updated version for PSVR2. This is a fantastic showcase for the new HDR capabilities and controls possible with the new hardware. The contrast is perfect and colours highlights are far brighter than any VR headset I've used. The haptics are used to enhance the experience while the controllers can be used to aim using your hands. Or you can opt for eye or head tracking targeting making it very flexible. This is also true of Thumper - the haptics, increased contrast, brighter image and much higher resolution result in a far more immersive experience. Thumper remains as awesome today as ever.

Moss Book 1 and 2 have been updated for PSVR2 - this game has you sitting within various dioramas while controlling your character and serves as a great demonstration for the increased pixel count in the headset. If you try Moss on the original PSVR then switch to PSVR2, the leap in quality is genuinely surprising. We've already talked about Song in the Smoke Rekindled with the developers and after trying it for myself, I can see why the team was so excited. All the various PSVR2 features are used to create something that feels completely fluid and precise.

We'll be running game-specific PSVR2 videos soon, but for now, here's how Sony has attempted to market PSVR2 titles.

Wrapping up this review, it's clear that PlayStation VR2 is an impressive package. It competes with more expensive PC headsets in terms of specs, it's far more comfortable to use than PSVR1 and has a lot of potential. The problem here is that regardless of price comparisons with its predecessor, it's very expensive in a world where the Oculus Quest 2 delivers an all-in-one experience that's a lot cheaper. The specs differential against Quest 2 is vast, but the cost of the new hardware leads me to wonder whether or not the install base will grow fast enough to warrant producing big games for the platform.

With that said, there are some ancilliary benefits to PSVR2 that may sway you in terms of the purchasing decision. The screen is good. It's really good. If you're still gaming on an older 1080p screen with questionable HDR support or no HDR support at all, the theatre mode for regular PS5 gaming is exceptionally impressive. Owing to the head tracking, it's perhaps not as good as a regular 4K OLED, but it's broadly similar to gaming on a 1440p screen - albeit with excellent HDR and 120Hz support.

Returning to PSVR2's primary use, the software line-up at launch is solid but many of the games are enhanced conversions of prior releases. Several of those titles are free upgrades if you already own the PSVR1 version, but regardless, based on what we've played so far, there is no game-changing unique experience - and the lack of a Half-Life: Alyx port is keenly felt. PC compatibility may have made the headset more widely appealing, but despite the standard USB-C connection, the headset has no PC support at all - though maybe PSVR2 will be reverse-engineered and made PC compatible at some point. Should it find its place in the market though and if it can gain PC support as well, PSVR2 could become indispensable.

If you were a PSVR player and you're looking for the next step, the new hardware delivers in spades. This is a vastly superior VR experience that brings all the advances seen in other areas of the market to PS5, along with some key improvements including a phenomenally good HDR OLED screen.

To see this content please enable targeting cookies. Thu, 16 Feb 2023 00:42:00 -0600 en-gb text/html Killexams : Foundry Equipment Market Size to Grow by 4.37%, Industrial Machinery Market to be Parent Market -Technavio

NEW YORK, Feb. 13, 2023 /PRNewswire/ -- The foundry equipment market size is forecast to increase by USD 6,861.21 million from 2022 to 2027. However, the growth momentum will be decelerating at a CAGR of 4.37%, according to a recent market study by Technavio. The report includes historic market data from 2017 to 2021. In 2017, the market was valued at USD 25795.52 million. The growth of the market will be driven by the rising industrial automation globally, the growth of the construction industry, and advances in heat treatment technology. Charts & data tables about market and segment sizes for a historic period of five (2017-2021) years have been covered in this report. Download The demo Report

Technavio has announced its latest market research report titled Global Foundry Equipment Market 2023-2027

Technavio has extensively analyzed 15 major vendors, including Apex Tool Group LLC, Artisan Foundry, Buhler AG, Crowder Supply Co. LLC, Dandong Fuding Engineering Machinery Co. Ltd., Freeman Manufacturing and Supply Co., GIBA, Hitachi Ltd., Inductotherm Group, Kelsons Engineers and Fabricators, KueNKEL WAGNER Germany GmbH, Laempe Massner Sinto GmbH, Loramendi S.Coop., Madison Industries, McEnglevan Industrial Furnace Co. Inc., MESH Automation Inc., Morgan Advanced Materials Plc, Nabertherm GmbH, Norican Group, and Oskar Frech GmbH Co. KG.

Gain detailed insights into the vendor landscape – Buy the report!

Key Benefits for Industry Players & Stakeholders – 

  • The report offers information on the criticality of vendor inputs, including R&D, CAPEX, and technology.

  • It also provides detailed analyses of the market's competitive landscape and vendors' product offerings.

  • The report also provides a qualitative and quantitative analysis of vendors to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak.

Expand operations in the future - To get requisite details, ask for a custom report.

Customer Landscape - Analysis of Price Sensitivity, Adoption Lifecycle, Customer Purchase Basket, Adoption Rates, and Purchase Criteria by Technavio

  • One of the core components of the customer landscape is price sensitivity, an analysis of which will help companies refine marketing strategies to gain a competitive advantage.

  • Another key aspect is price sensitivity drivers (purchases are undifferentiated, the purchase is a key cost to buyers, and quality is not important), which range between LOW and HIGH.

  • Furthermore, market adoption rates for all regions have been covered.

Get a holistic overview of the endoscopic closure devices market by industry experts to
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The market is segmented by application (metal casting and metal heat treatment), end-user (automotive, aerospace, machinery, and others), and geography (APAC, North America, Europe, South America, and Middle East and Africa).

Segmentation by Application (Inclusion/Exclusion)

  • The market growth in the metal casting segment will be significant during the forecast period. The segment is driven by the increasing adoption of automation technologies across various industries such as automotive, aerospace and defense, shipbuilding, construction, and industrial machinery. In addition, factors such as growing global population, rapid urbanization, and industrialization are fueling the growth of the segment.

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What are the key data covered in this foundry equipment market report?

  • CAGR of the market during the forecast period

  • Detailed information on factors that will drive the growth of the foundry equipment market between 2023 and 2027

  • Precise estimation of the size of the foundry equipment market size and its contribution to the market in focus on the parent market

  • Accurate predictions about upcoming trends and changes in consumer behavior

  • Growth of the foundry equipment market industry across APAC, North America, Europe, South America, and Middle East and Africa

  • A thorough analysis of the market's competitive landscape and detailed information about vendors

  • Comprehensive analysis of factors that will challenge the growth of foundry equipment market vendors

Related Reports:

  • The miniature parts zinc die casting market is estimated to decline at a CAGR of 4.5% between 2022 and 2027. The size of the market is forecast to increase by USD 1,913.62 million. The advantages of die-casting machinery and die-cast parts are notably driving the market growth, although factors such as high capital investment requirements may impede the market growth.

  • The sinter plant market size is expected to increase by USD 929.34 million from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 9.36%. The improvement in sinter technology is notably driving the sinter plant market growth, although factors such as the growing popularity of EAF may impede the market growth.

Foundry Equipment Market Scope

Report Coverage


Page number


Base year


Historic period


Forecast period


Growth momentum & CAGR

Decelerate at a CAGR of 4.37%

Market growth 2023-2027

USD 6861.21 million

Market structure


YoY growth 2022-2023 (%)


Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 50%

Key countries

US, China, Japan, Germany, and Italy

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Apex Tool Group LLC, Artisan Foundry, Buhler AG, Crowder Supply Co. LLC, Dandong Fuding Engineering Machinery Co. Ltd., Freeman Manufacturing and Supply Co., GIBA, Hitachi Ltd., Inductotherm Group, Kelsons Engineers and Fabricators, KueNKEL WAGNER Germany GmbH, Laempe Massner Sinto GmbH, Loramendi S.Coop., Madison Industries, McEnglevan Industrial Furnace Co. Inc., MESH Automation Inc., Morgan Advanced Materials Plc, Nabertherm GmbH, Norican Group, and Oskar Frech GmbH Co. KG

Market dynamics

Parent market analysis, market growth inducers and obstacles, fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table of contents:

1 Executive Summary

2 Market Landscape

3 Market Sizing

4 Historic Market Size

5 Five Forces Analysis

6 Market Segmentation by Application

7 Market Segmentation by End-user

8 Customer Landscape

9 Geographic Landscape

10 Drivers, Challenges, and Trends

11 Vendor Landscape

12 Vendor Analysis

13 Appendix

About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200

Global Foundry Equipment Market 2023-2027


View original content to download multimedia:

SOURCE Technavio

Mon, 13 Feb 2023 10:06:00 -0600 en-US text/html
Killexams : Video: Digital Foundry's Technical Analysis Of GoldenEye 007 On Switch No result found, try new keyword!GoldenEye 007's release on Nintendo Switch Online + Expansion Pack (and Xbox) has stirred up a lot of talk among us video game enthusiasts, and naturally, Digital Foundry is weighing in on the ... Sun, 05 Feb 2023 22:15:00 -0600 en-US text/html Killexams : Video: Digital Foundry's Technical Analysis Of Metroid Prime Remastered

Are you still recovering from Metroid Prime Remastered's surprise announcement and release? Well, how about some more detailed analysis on Retro Studios and Iron Galaxy's stellar rerelease from the team over at Digital Foundry?

Comparing the new Switch release to both the GameCube and Wii titles, Digital Foundry has given the game a pretty glowing overview, while also pointing out a few minor quibbles. And we really do mean minor. The game runs at a consistent 60fps according to Digital Foundry's tests in both handheld and docked, no matter how chaotic the screen gets, while resolution is at 900p on the big screen and 600p on a Switch screen. But it looks stunning on an OLED, all thanks to the game's improved lighting.

A lot of focus is given to the lighting in the video, and understandably. New light sources have been added, and multiple natural features have been given luminescent properties to really enhance each of Tallon IV's environments. Digital Foundry believes that the game's brand new lighting throughout is defines this remaster, and we have to agree. if there's one tiny disappointment, it's that the beam lighting is a lot less noticeable, and you can only really spot the light emitted from your shots in certain corridors.

The original game is definitely one of the GameCube's best-looking titles, but it's actually amazing how good the Switch remaster looks. The new models for the Remastered have had the textures remade and tons of details have been added. Plus, every object is pretty much where you remember it being, right down to the pixel. The only reason you can really tell it's a remaster is because of the animations — plus, many of the cutscenes are essentially one-to-one recreations.

The visor movement from the original release is in-tact, but weapon bobbing has been cut down fairly significantly. Digital Foundry speculates that this is to accommodate the free-camera movement now available thanks to the dual-stick controls. The original camera tilting is still in-game too, though, if you change control settings to a more GameCube-like style.

Ending the video by saying that Metroid Prime Remastered is "one of the best-looking Switch titles I've seen", and looking at Retro Studios' past (and future — yes, Metroid Prime 4 is mentioned), the developers have set the standard for remasters on the Switch with this release.

Make sure you watch the full video for Digital Foundry's thoughts on this fantastic game. Do you agree with their analysis on Metroid Prime Remastered? Get into your Morph Ball and roll on down to the comments.

Tue, 14 Feb 2023 13:57:00 -0600 en-GB text/html
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