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https://killexams.com/exam_list/SymantecKillexams : The Biden administration acknowledges biological reality
While Biden may be a part of the political party that thinks gender is limitless and people are whatever they say they are at any given moment, the administration doesn't allow woke gender ideology to interfere with one thing: the military draft.
The strangeness of the tweet aside, the link said, among other things, that men who say they are women between ages 18 and 25 must register for the draft.
"US citizens or immigrants who are born male and changed their gender to female are still required to register,” the site reads . “Individuals who are born female and changed their gender to male are not required to register."
Whether or not the United States should have Selective Service and whether or not individuals suffering from gender dysphoria should serve in the military are subjects worthy of debate. However, this one policy, at least, is consistent.
The country’s Selective Service policy recognizes biological reality. If someone has XX chromosomes and female genitalia, she is a woman, and if someone has XY chromosomes and male genitalia, he is a man.
If someone calls himself a transgender woman, that doesn’t make him a woman. It makes him a man, likely with gender dysphoria, who wishes he was a woman. Yet a man cannot become a woman, and vice versa. No matter what cosmetic surgeries one undergoes or what hormones one takes, one cannot change biology.
Sometimes, government entities pretend that people can change their gender, and this causes societal problems. It is how men end up using women-only spaces such as locker rooms and dominating women’s sports .
However, Selective Service isn’t one of those instances in which the government ignores biology. For once, the government embraces it.
Tom Joyce ( @TomJoyceSports ) is a political reporter for the New Boston Post in Massachusetts.
Tue, 11 Oct 2022 09:08:00 -0500entext/htmlhttps://www.washingtonexaminer.com/restoring-america/patriotism-unity/the-biden-administration-acknowledges-biological-realityKillexams : Fortnite bug means Reality Seeds are disabled in season 4
This Fortnite bug can produce infinite loot, so it’s not a massive surprise that it means that the poor old Reality Seeds have been removed from the battle royale game. Nevertheless, it does mean that if you were hoping to do some multiversal gardening today then you might be put out.
Fortnite chapter 3 season 4 has seen a lot of fun toys enter the game. We’ve got things like Fortnite whiplash, the Grapple Glove is back, and of course the Chrome. We’re enjoying it a lot because there are so many different things to muck about with, but the issue with Reality Seeds came about because of the Explosive Goo Gun.
Apparently, there was an interaction between the two that caused infinite loot, and while that sounds fun in theory, it obviously unbalanced the game in a fairly substantial way. The good news though, is that any Reality Saplings that are already planted will still bloom, but they won’t create any new Reality Seeds for now.
Unlike in single-player games, there’s not really any way to argue in favour of a bug like this in Fortnite, because it definitely makes things feel unfair for any players that can’t make the most of it. It’s still somewhat entertaining to see bugs like this pop up, and we’re glad that Epic can just disable the less exciting of the two items in order to fix it for now.
We’ll have to see how long this bug sticks around for, but we’ve no doubts whatsoever that it’ll all be sorted by the time Fortnite chapter 3 season 5 rolls around. If you’re looking for more honourable ways of getting ahead of the competition, then check out our list of Fortnite tips and tricks to get you those Victory Royales.
Thu, 13 Oct 2022 02:35:00 -0500en-GBtext/htmlhttps://www.pcgamesn.com/fortnite/bug-reality-seedsKillexams : Editing Reality
We live in divided times, when the answer to the question 'what is reality?' depends on who you ask. Almost all the information we take in is to some extent edited and curated, and the line between entertainment and reality has become increasingly blurred. Nowhere is that more obvious than the world of reality television. The genre feeds off our most potent feelings – love, hope, anxiety, loneliness – and turns them into profit... and presidents. So in this episode, we're going to filter three themes of our modern world through the lens of reality TV: dating, the American dream, and the rage machine.
Thu, 29 Sep 2022 10:33:00 -0500entext/htmlhttps://www.npr.org/2022/09/28/1125714010/editing-realityKillexams : 11 Best Virtual Reality Stocks to Buy
Advances in semiconductor fabrication and manufacturing have enabled chip makers to squeeze unthinkable amounts of computing power into pieces of silicon the size of a human thumbnail. This growth has also spurred industries of its own, and one such sector is the virtual reality segment of the broader technology industry.
Virtual reality, as the name suggests, refers to technologies that create an artificial representation of reality for users to immerse themselves into - whether for entertainment or productivity needs. This is achieved through headsets, processors, and software, with different companies providing different technologies for the processes.
The virtual reality industry was estimated to be worth $4.4 billion in 2020, and through a massive compounded annual growth rate (CAGR) of 44.8%, the segment can be worth a whopping $84 billion in 2029, according to a research report from Fortune Business Insights. Driving this growth will be several factors, such as the demand for virtual training platforms in industries, that let firms prepare their employees for complex tasks without investing in physical infrastructure. This allows companies in industries such as automobile manufacturing to reduce worker injuries and conduct factory personnel training safely.
Another research report, this time from Valuates Report, analyzes both the virtual and augmented reality markets. Augment reality is a subset of virtual reality that serves as a 'bolt on' to existing reality instead of rendering a completely new environment. This research firm believes that the markets were worth $14 billion in 2020 and through a strong CAGR of 41%, they will grow to sit at $454 billion by the end of 2030.
Therefore, looking at these estimates, it's clear that virtual reality has a bright future ahead of it, despite the bloodbath in technology stocks this year. Today's piece will look at the key players in the industry and some well known firms in the list are Advanced Micro Devices, Inc. (NASDAQ:AMD), Meta Platforms, Inc. (NASDAQ:META), and Microsoft Corporation (NASDAQ:MSFT).
We took a look at the virtual reality industry and current trends to pick out which firms are currently offering creative products and services in the industry. We preferred companies with strong financial performance, technological advantages, and relevance to current industry dynamics. These stocks are ranked via hedge fund sentiment gathered through Insider Monkey's 895 fund survey for this year's second quarter.
11. Tencent Holdings Limited (OTCMKTS:TCEHY)
Number of Hedge Fund Holders: 2
Tencent Holdings Limited (OTCMKTS:TCEHY) is a Chinese conglomerate that owns several companies including the video game developer Epic Games. The firm is headquartered in Shenzhen, the People's Republic of China.
Epic Games is one of the most well known game developers in the world, which rose to fame due to its Fortnite gaming brand. The company, like other game developers, is also targeting the metaverse industry which is seeing strong interest from large firms. Sony and The Lego Group invested a whopping $2 billion in Epic Games in 2022 to spur metaverse development.
Additionally, Epic Games' Unreal Engine, which is used by video game developers to develop their products, is capable of developing assets that support 3D visualization and augmented and virtual realities. Insider Monkey's Q2 2022 survey of 895 hedge funds revealed that two had invested in Tencent Holdings Limited (OTCMKTS:TCEHY).
Along with Meta Platforms, Inc. (NASDAQ:META), Advanced Micro Devices, Inc. (NASDAQ:AMD), and Microsoft Corporation (NASDAQ:MSFT), Tencent Holdings Limited (OTCMKTS:TCEHY) is a top virtual reality stock.
MicroVision, Inc. (NASDAQ:MVIS) is an American company that develops sensors used in automobiles. Additionally, it also develops a scanning technology that enables the creation of large images for a full field of view. It also develops displays concepts, designs, and modules that are used in augmented and virtual reality headsets. The firm is headquartered in Redmond, Washington.
MicroVision, Inc. (NASDAQ:MVIS)'s lidar systems scored a big win in September 2022, when chip giant NVIDIA Corporation announced that the MAIN DR dynamic view system would be supported by NVIDIA's Drive AGX platform. This will Strengthen highway safety for vehicles.
By the end of its second fiscal quarter, MicroVision, Inc. (NASDAQ:MVIS) had $93 million in cash, which is important given the company's weak operating income profile. The firm has invested some of this into treasury securities, and its latest quarterly operating costs stood at $9.7 million - giving it plenty of runway room. Four out of the 895 hedge funds polled by Insider Monkey for their June quarter of 2022 portfolios had invested in the company.
MicroVision, Inc. (NASDAQ:MVIS)'s largest investor in our database is Daniel S. Och's Sculptor Capital which owns 572,200 shares that are worth $2.1 million.
Matterport, Inc. (NASDAQ:MTTR) is an American company that caters to the front end of the virtual reality space. Its software applications allow developers to capture the depth and imagery of a physical space to create a virtual reality environment. The firm is headquartered in Sunnyvale, California.
Matterport, Inc. (NASDAQ:MTTR) reported a strong second fiscal quarter earlier this year, which despite negative revenue growth, saw the firm expand its presence in the market. At the earnings, the firm announced that its subscribers grew by a massive 52% annually to stand at 616,000 during the quarter.
Matterport, Inc. (NASDAQ:MTTR) also counts some of the largest companies in the world as its customers, with firms such as Proctor & Gamble, Sealy, and Netflix part of the 23% of the Fortune 1000 firms that use the company's products. Additionally, the firm's latest quarter also saw it grow its services revenue by 74% and its subscription revenue by 20%.
Insider Monkey took a look at 895 hedge funds for their second quarter of 2022 holdings to discover that 7 had invested in Matterport, Inc. (NASDAQ:MTTR).
Matterport, Inc. (NASDAQ:MTTR)'s largest investor is Chase Coleman and Feroz Dewan's Tiger Global Management LLC which owns 3.6 million shares that are worth $13 million.
Unity Software Inc. (NYSE:U) is a software platform provider whose products allow its customers to develop 2D and 3D content for a wide variety of gadgets and devices such as smartphones, tablets, computers, gaming consoles, and virtual and augmented reality platforms. The firm is headquartered in San Francisco, California.
Unity Software Inc. (NYSE:U) is also aggressively targeting growth, with its research and development expenses during its second fiscal quarter representing close to 73% of its revenue. This opens up a large opportunity for explosive growth in the future, should these investments bear fruit.
Needham set a $50 share price target for the company in October 2022, stating that its software platform is one of the best in the world and will benefit from the strong growth in the demand for 3D content. 23 out of the 895 hedge funds polled by Insider Monkey during the second quarter of this year had invested in Unity Software Inc. (NYSE:U).
Out of these, Jim Davidson, Dave Roux, and Glenn Hutchins's Silver Lake Partners is Unity Software Inc. (NYSE:U)'s largest investor. It owns 34 million shares that are worth $1.2 billion.
Roblox Corporation (NYSE:RBLX) is an online operating platform operator and developer whose studio allows developers to create and operate virtual 3D environments. The firm is headquartered in San Mateo, California, the United States.
Roblox Corporation (NYSE:RBLX) posted record high revenues of $600 million in its second fiscal quarter, which enabled it to cross $1 billion in revenue for the first half of this year. The company's extreme focus on its products led it to develop a voice chat feature for months before it finally rolled it out to users. Additionally, it has a creative advertising strategy, which creates a unique environment that lets users interact with the ad and then make potential purchases.
Roblox Corporation (NYSE:RBLX)'s platforms are also attractive for advertisers since they provide a large user base of young users that are yet to cement their buying preferences. Needham reduced the company's share price target to $53 from $55 in September 2022, stating that its advertising platform is one of a kind. Insider Monkey's Q2 2022 895 hedge fund survey saw 26 having held a stake in the company.
Roblox Corporation (NYSE:RBLX)'s largest investor is Jim Simons' Renaissance Technologies which owns 11.5 million shares that are worth $380 million.
Sony Group Corporation (NYSE:SONY) is a Japanese multinational platform that designs and sells consumer electronics products and owns video game development platforms. The company is headquartered in Tokyo, Japan.
Sony Group Corporation (NYSE:SONY) operates in the hardware side of the virtual reality ecosystem, as it designs and sells the PlayStation PS VR headset. This headset has two modes, 3D and 2D modes. The former lets users view content in HDR resolution at 90Hz or 120Hz, and the latter lets them play games in HDR at 24Hz, 60Hz, and 120Hz.
When compared to some other virtual reality companies that have weak financials, Sony Group Corporation (NYSE:SONY) is an established player that has sold millions of units of its gaming consoles and brings in close to $100 billion in revenue each year. By the end of this year's second quarter, 26 of the 895 hedge funds surveyed by Insider Monkey had bought the company's shares.
Out of these, Sony Group Corporation (NYSE:SONY)'s largest investor is Mario Gabelli's GAMCO Investors which owns 1.7 million shares that are worth $146 million.
Advanced Micro Devices, Inc. (NASDAQ:AMD), Meta Platforms, Inc. (NASDAQ:META), and Microsoft Corporation (NASDAQ:MSFT), Sony Group Corporation (NYSE:SONY) is a VR stock you must look at.
Disclosure: None. 11 Best Virtual Reality Stocks to Buy is originally published on Insider Monkey.
Fri, 14 Oct 2022 05:37:00 -0500en-UStext/htmlhttps://finance.yahoo.com/news/11-best-virtual-reality-stocks-170307344.htmlKillexams : How philosophy turned into physics and reality turned into information
The Nobel Prize in physics this year has been awarded "for experiments with entangled photons, establishing the violation of Bell inequalities and pioneering quantum information science."
To understand what this means, and why this work is important, we need to understand how these experiments settled a long-running debate among physicists. And a key player in that debate was an Irish physicist named John Bell.
In the 1960s, Bell figured out how to translate a philosophical question about the nature of reality into a physical question that could be answered by science—and along the way broke down the distinction between what we know about the world and how the world really is.
We know that quantum objects have properties we don't usually ascribe to the objects of our ordinary lives. Sometimes light is a wave, sometimes it's a particle. Our fridge never does this.
When attempting to explain this sort of unusual behavior, there are two broad types of explanation we can imagine. One possibility is that we perceive the quantum world clearly, just as it is, and it just so happens to be unusual. Another possibility is that the quantum world is just like the ordinary world we know and love, but our view of it is distorted, so we can't see quantum reality clearly, as it is.
In the early decades of the 20th century, physicists were divided about which explanation was right. Among those who thought the quantum world just is unusual were figures such as Werner Heisenberg and Niels Bohr. Among those who thought the quantum world must be just like the ordinary world, and our view of it is simply foggy, were Albert Einstein and Erwin Schrödinger.
At the heart of this division is an unusual prediction of quantum theory. According to the theory, the properties of certain quantum systems that interact remain dependent on each other—even when the systems have been moved a great distance apart.
In 1935, the same year he devised his famous thought experiment involving a cat trapped in a box, Schrödinger coined the term "entanglement" for this phenomenon. He argued it is absurd to believe the world works this way.
The problem with entanglement
If entangled quantum systems really remain connected even when they are separated by large distances, it would seem they are somehow communicating with each other instantaneously. But this sort of connection is not allowed, according to Einstein's theory of relativity. Einstein called this idea "spooky action at a distance."
Again in 1935, Einstein, along with two colleagues, devised a thought experiment that showed quantum mechanics can't be giving us the whole story on entanglement. They thought there must be something more to the world that we can't yet see.
But as time passed, the question of how to interpret quantum theory became an academic footnote. The question seemed too philosophical, and in the 1940s many of the brightest minds in quantum physics were busy using the theory for a very practical project: building the atomic bomb.
It wasn't until the 1960s, when Irish physicist John Bell turned his mind to the problem of entanglement, that the scientific community realized this seemingly philosophical question could have a tangible answer.
Using a simple entangled system, Bell extended Einstein's 1935 thought experiment. He showed there was no way the quantum description could be incomplete while prohibiting "spooky action at a distance" and still matching the predictions of quantum theory.
Not great news for Einstein, it seems. But this was not an instant win for his opponents.
This is because it was not evident in the 1960s whether the predictions of quantum theory were indeed correct. To really prove Bell's point, someone had to put this philosophical argument about reality, transformed into a real physical system, to an experimental test.
And this, of course, is where two of this year's Nobel laureates enter the story. First John Clauser, and then Alain Aspect, performed the experiments on Bell's proposed system that ultimately showed the predictions of quantum mechanics to be accurate. As a result, unless we accept "spooky action at a distance," there is no further account of entangled quantum systems that can describe the observed quantum world.
So, Einstein was wrong?
It is perhaps a surprise, but these advances in quantum theory appear to have shown Einstein to be wrong on this point. That is, it seems we do not have a foggy view of a quantum world that is just like our ordinary world.
But the idea that we perceive clearly an inherently unusual quantum world is likewise too simplistic. And this provides one of the key philosophical lessons of this episode in quantum physics.
It is no longer clear we can reasonably talk about the quantum world beyond our scientific description of it—that is, beyond the information we have about it.
As this year's third Nobel laureate, Anton Zeilinger, put it: "The distinction between reality and our knowledge of reality, between reality and information, cannot be made. There is no way to refer to reality without using the information we have about it."
This distinction, which we commonly assume to underpin our ordinary picture of the world, is now irretrievably blurry. And we have John Bell to thank.
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Thu, 06 Oct 2022 12:00:00 -0500entext/htmlhttps://phys.org/news/2022-10-philosophy-physics-reality.htmlKillexams : Making zero carbon homes a reality
How sustainable builders consider a home’s entire carbon footprint
Commercial and multifamily buildings have focused on reduced carbon footprints in recent years, although the concept is relatively new for homebuilders — especially measuring something called embodied carbon.
Most homebuilders are familiar with operational carbon, which refers to the greenhouse gas emissions from a home’s energy use after it’s built. However, embodied carbon looks at all the energy it took to build the home in the first place. That includes the energy that went into manufacturing and transporting its materials, as well as during the act of its physical construction. Right now, that number is higher than most green-focused homebuilders probably realize.
For example, the average U.S. home produces 45 kilograms of CO2 per square meter annually from an operational perspective, according to a 2020 University of Michigan study. But a recent Canadian report found embodied carbon accounted for 250 kilograms of CO2 per square meter in residential buildings, or more than five times as much.
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That means even the most energy-efficient new homes built today have already contributed five years’ worth of greenhouse gas emissions to the environment before their new owners move in. Put another way, the embodied carbon of constructing the 1.6 million homes built in the U.S. last year put the same amount of greenhouse gases into the atmosphere as operating 22 million cars for an entire year.
Think Wood reimagines the possibilities of wood by providing single-family design and build resources to contractors. Wood’s environmental, biophilic and health benefits can offer market differentiators that boost a project’s value. You can discover project profiles, design tools or free project support at thinkwood.com.
Think Wood: Tell us about EEBA. What is your mission?
Aaron Smith: In 1982, a group of builders from the U.S., Canada and Scandinavia came together and said, “Let’s try to build more energy efficient homes.” We’ve seen that transition to energy efficiency through building science and education, but today I would say the focus for EEBA’s builders is healthy, electric, resilient, decarbonized and net zero.
Think Wood: We’ve heard a lot about net zero energy homes, but EEBA also has a focus on embodied carbon?
Smith: We’re talking about both embodied and operational carbon now. The primary thing we’re trying to do is get people educated about what decarbonization is, what an environmental product declaration is, what a life-cycle assessment is. When I look at two different materials, what does it mean to think about the embodied carbon in that material?
Think Wood: Why does lowering carbon emissions matter to builders?
Smith: It matters for a few reasons. First, builders have a pride of craftsmanship and they extend that same care to thinking about the environmental impact of the materials they use because they’re thinking about the future. My grandfather was a builder and he always asked, “Are you happy with what you did? Because it’s going to be there for 100 years.”
And, we’re starting to see carbon codified across North America. California, Oregon, Washington, they’re headed in that direction. I’ve got a buddy in Texas who builds 1,000 homes a year. This year, his investment firm called him and said 20% of the product that you build for us now needs to be net zero. That’s not quite to decarbonization yet, but when finance starts telling production builders you need to do this, that’ll be a game changer.
Think Wood: What steps can builders take in the design phase to achieve low carbon homes?
Smith: EEBA members asked us to research the best tools accessible to builders for calculating operational and embodied carbon. We counsel them to put their houses into a building information modeling system like AutoCAD or Revit. You can import that into some whole-building life cycle analysis tools and start to generate a carbon footprint for the home design. We’ve added kilograms per ton of CO2 for your home to EEBA’s intake form because we want to start benchmarking it, too. In the future, we’ll start to compare those benchmarks across the industry.
Smith: There is a path to zero for everyone, but with so many programs, guidelines and standards, finding the one that’s right for you can be overwhelming. Though we know that “getting to zero” is not always a linear process, we’ve organized resources in categories from “base energy code” to “zero embodied carbon.” EEBA can help you become a more sustainable builder from wherever you’re starting. You may be at code today; you may then want to look at the Energy Star program. It’s free, and it’ll make you a better builder. And then you might want to move to one of the zero energy programs out there. We provide support throughout this entire journey.
Think Wood: Does building with wood provide any advantages when low carbon construction is the goal?
Smith: Once you’re educated on how material selection impacts a home’s carbon footprint, I think it’s a little bit “back to the future.” You start to say, “Well, instead of putting the steel beam in, I could put a cross-laminated timber beam in and have a carbon sink instead of a huge carbon cost to my home.” To reduce carbon, I think it’s going to be a return to wood in a lot of cases. Homes can literally be a carbon sink instead of emitting carbon.
A Trent University graduate student’s study compared the net carbon emissions of the same building using different materials in each modeled scenario.
– The results were drastically different depending on the products used:The highest emission scenario used clay tiles, steel joists, high-VOC carpets, steel framing, cement brick for cladding and high-embodied carbon concrete for the slab.
– For the same structure built to the same level of performance (to local code), the net carbon emissions were lowered by 144 tonnes by using trusses and asphalt shingles, drywall and mineral wool, wood framing and drywall, fiber cement for the cladding and an average concrete with mineral wool for the slab.
Thrive Home Builders
Thrive Home Builders have made energy-efficient and eco-friendly features central to the design and construction of their clients’ homes. This includes achieving environmental certifications like LEED, Indoor airPLUS, Zero Energy Ready Homes and Energy Star. The Denver-based homebuilder has a successful track record delivering zero operational energy homes and is now turning its attention to their homes’ embodied carbon impact.
Thrive is pioneering a new design process that evaluates the use of carbon measurement tools and technologies like BIM to better understand the embodied carbon impact of materials and how it can curb emissions through design and offset measures. The firm has been recognized by the U.S. Department of Energy’s Housing Innovation Awards since 2017 for its commitment to the department’s Zero Energy Ready Home program.
“Thrive Home Builders delivers energy-efficient homes with a mission focused on healthy and local solutions,” said Bill Rectanus, chief operating officer. “We’ve been making conscious choices in the design of our homes for 30 years to make them healthy for families, the environment and the planet. We think the carbon conversation is a great tie-in to what we are doing already — and we believe it’s becoming clear for our buyers: you can’t be healthy yourself without a healthy home and a healthy planet.”
With a mantra of “people, planet, purpose!” Bettr Homes is focused on the triple bottom line, while delivering sustainable build-to-rent homes designed to be high performance, healthy and resilient. The firm exclusively builds net-zero energy homes that meet certification standards like Zero Energy Ready Home, EPA Indoor airPLUS, Energy Star, LEED and Resnet HERS Index.
Bettr Homes’ vertically integrated business model positions the company to work well with real estate investment trusts to deliver affordable net-zero rental homes, expanding access to much needed entry-level, environmentally-sustainable housing. By attracting ESG-focused investors that perceive long-term benefits of healthy, affordable, low carbon homes, Bettr is demonstrating that sustainable home construction is not only good for the environment, but for the bottom line as well.
“What we’ve created with Bettr Homes is a triple-bottom line enterprise and we’re working with investors to add affordable net-zero homes to their rental portfolio — in doing so we’re creating healthy communities with a focus on decarbonizing the rental housing business. Its success is showing us, when you manage to an ESG standard, you create real value,” said Corey Donahue, CEO and cofounder of Bettr Homes.
Reality Winner, the intelligence contractor who served more than four years in prison for leaking a report on Russian interference in the 2016 US election, has said she finds accusations that Donald Trump mishandled sensitive documents “incredibly ironic”, given her prosecution under his administration.
Speaking to NBC News, Winner, 30, said: “It is incredibly ironic, and I would just let the justice department sort it out.”
Winner added that it “wasn’t hard to believe” Trump held on to classified documents.
Reflecting on her own prison sentence, she said: “What I did when I broke the law was a political act at a very politically charged time.”
Winner also said she did not believe Trump should go to prison. She did not comment further on whether the former president should face charges under the Espionage Act, as she did in 2017.
“This is not a case where I expect to see any prison time,” Winner said, “and I’m just fine with that.”
Winner was released early, on good behavior, in June 2021.
While working as a national security contractor in Fort Gordon, Georgia, in 2017, Winner printed out a document that detailed how Russian military officials hacked into at least one supplier of voting software and attempted to breach at least 100 local election systems during the 2016 election.
The document was labeled “Top Secret”.
Winner took the document, which was later reported by the Intercept. An hour after the article was published, Winner was arrested at her Texas home and charged under the Espionage Act, a law created during the first world war.
Under a plea deal, Winner was sentenced to more than five years in federal prison, the longest sentence ever given for leaking government information to the media.
In an earlier interview with CBS’s 60 Minutes, Winner said that her motivation to leak came from deception around Russian interference in US elections.
“The truth wasn’t true any more,” said Winner, who served in the US air force from 2010 to 2016. “The public was being lied to.”
Winner is under probation until November 2024. She is not allowed to leave southern Texas, has a curfew and must note any interaction with the media.
She is working as a CrossFit coach, NBC reported, and advocates for alternatives to prison for those found guilty of committing a crime.
Winner’s interview with NBC came days after the 6 September death of the NSA’s most damaging leaker, Ronald Pelton, who in an unrelated case spent three decades in prison for selling government secrets to the Soviet Union during the cold war.
Thu, 15 Sep 2022 09:10:00 -0500Gloria Oladipoentext/htmlhttps://www.theguardian.com/us-news/2022/sep/15/reality-winner-donald-trump-documents-incredibly-ironicKillexams : The best augmented reality games for Android in 2022No result found, try new keyword!Augmented reality (AR) games connect the real world with the virtual one. They use the camera and GPS to incorporate real-world elements into gameplay. As a result, they also benefit from a ...Tue, 27 Sep 2022 22:00:00 -0500https://www.androidpolice.com/best-augmented-reality-games-for-android/Killexams : Opinion | Colleges should invest in virtual reality
Virtual reality technology creates an engaging environment for students.
Columns reflect the opinions of the authors and are not necessarily those of the Editorial Board, The Daily Iowan, or other organizations in which the author may be involved.
Virtual Reality has gone from the fictional world of “The Matrix,” all the way to the classroom.
Virtual reality headsets deliver students hands-on experience in their respective fields, from within the walls of a classroom anywhere.
More universities and school systems should follow the University of Iowa and invest in virtual reality. Virtual reality provides a unique experience for students. Within a simulated 3-dimensional model lab room, students can pick up and move digital materials as they would in real time.
Medical students would have the opportunity to dissect an accurate 3-dimensional model of a human body with virtual reality technology, rather than using an expensive cadaver. Chemistry students can observe the 3-dimensional shape of molecules, and students in the trades can practice with simulated equipment.
VictoryXR, a company based in Davenport, Iowa specializes in virtual reality-related learning experiences.
They are collaborating with Meta, Facebook’s parent company, to build classroom technology. A virtual campus can cost $50,000 for a 5-7 building twin campus, created using a combination of Google Earth photos and photos from the institution and architectural plans. Funding is helped by Meta.
The technology also includes Quest 2 headsets that are designed to simulate turning and looking around a designated environment within a given program.
On their website, they also offer augmented reality learning materials and Meta homeschool educational bundles at $199 not including the $325 to include a Quest 2 headset.
UI Computer Science Professor Dr. Joseph Kearney is the co-director the Hank Virtual Environments lab. The Hank Virtual Environmental lab uses virtual technology to study perception-action problems.
“It’s becoming so much cheaper, that it’s now becoming practical to deploy [virutal reality] in lots of different ways.” Kearney said. “… We bought a headset in 2012, that was a state-of-the-art headset It was very heavy, and it had lower resolution, less responsive, and more lag time than the Quest I have. The Quest I have is only $300. That system we bought in 2012, which is not that long ago, was about $15,000.”
Kearney believes virtual reality can be a learning tool.
“I think it’s a good time for the university to look for ways to thoughtfully deploy it where it’s appropriate.” Kearney said.
Globally, the virtual reality education market is expected to rise from $6.37 billion to $8.66 billion in 2022. By 2026, that value will be expected to reach $32.94 billion at a compound annual growth rate of 39.7 percent. Notable Companies expected to be involved with this include Facebook Technologies, LLC., HTC Corporation, Google, and Sony.
The cost that goes into developing 3-dimensional virtual reality educational software goes between $40,000-60,000. Headsets themselves cost from $399-$1,200 per unit depending on the complexity of the model.
Schools and universities should accept that virtual reality will become a great step in education. As an emerging technology, virtual reality has many opportunities to adapt to the needs of students and teachers. As innovations arrive, so too will budget-friendly options. This change in learning is too valuable to pass up.
Wed, 21 Sep 2022 12:00:00 -0500en-UStext/htmlhttps://dailyiowan.com/2022/09/22/opinion-colleges-should-invest-in-virtual-reality/Killexams : Best Real Estate Accounting Software (2022)
Zoho Books offers a free plan and six paid ones. Its free plan offers the ability to add one user and one accountant, client management tools, a client portal, online and offline payment processing, automated payment reminders, expense and mileage tracking, invoicing tools and key tax calculators and reports. Its paid plans add features, such as the ability to invite more users, pay bills, assign custom roles, manage timesheets and set up automation rules.
While Zoho Books offers few real estate-specific tools, its integratable proprietary apps expand its ability further to serve real estate professionals. Some real estate useful integrations include Zoho Sign (for e-sign capabilities and encryption of estimates and invoices), Zoho Expense (to manage travel and other expenses), Zoho People (for employee-time billing) and Zoho CRM (for contact management). All offer unique value to real estate professionals.
For example, the Zoho CRM can be integrated with Zoho Books to allow real estate professionals to add their contacts and develop a profile for each of them. Users can then keep track of client or tenant purchase patterns, payment details, credit history and more. Then, they can automatically send tenants or clients invoices from the platform.